namespace = "Wolf3D"; tilesize = 64; name = "Test Map"; width = 4; height = 4; tile { textureNorth = "#405487"; textureSouth = "#405487"; textureWest = "#405487"; textureEast = "#405487"; } tile { textureNorth = "GSTONEA1"; textureSouth = "GSTONEA1"; textureWest = "GSTONEA1"; textureEast = "GSTONEA1"; } sector { textureFloor = "#46516d"; textureCeiling = "#112c70"; } zone { } plane { depth = 64; } planemap { {1,0,-1}, {1,0,-1}, {1,0,-1}, {1,0,-1}, {1,0,-1}, {0,0,0}, {0,0,0}, {1,0,-1}, {1,0,-1}, {0,0,0}, {0,0,0}, {1,0,-1}, {1,0,-1}, {1,0,-1}, {1,0,-1}, {1,0,-1} } thing { x = 1.5; y = 1.5; z = 0; type = 1; }