Happy New Year!

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :angel: :angry: :beer: :bfg: :chaingun: :cheers: :blergh:
View more smilies

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

If you wish to attach one or more files enter the details below.

Expand view Topic review: Happy New Year!

Happy New Year!

Post by Rachael » Sun Jan 01, 2017 17:00

To celebrate the new year, both GZDoom 2.3.0 and QZDoom 1.2.0 have been released!

Notable changes:
  • First version with official ZScript support.
  • Proper rendering processing of large actors
  • Improved IWAD picker, allowing to choose the active renderer, or autoloading lights and brightmaps.
  • Multithreaded software rendering
  • Some improvements to the console
  • Fixed the pitch issues that were warned about for 2.2.0.
  • (OpenGL only) Screen space ambient occlusion (SSAO) for the OpenGL renderer, written by dpJudas
  • (OpenGL only) UDMF-configurable fog density per sector
  • (OpenGL only) Glowing flats settable through UDMF
  • (OpenGL only) Proper dynamic light definitions for Freedoom.
  • (QZDoom only) Software renderer is now compiled into the executable directly. This shortens startup times.
  • (QZDoom only) First official version that runs on Windows XP. Note that XP is still not officially supported.

Top