[WC3TFT] Untitled RPG map

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Expand view Topic review: [WC3TFT] Untitled RPG map

by jallamann » Tue Sep 18, 2007 22:15

It's a spellcaster with a ranged physical attack. Not sure how archer-ish it is, and how a pure archer would mix with it, as some skills could be too overlapping.

by wildweasel » Tue Sep 18, 2007 21:40

Does the Voodoo Hunter already count as an archer? There needs to be a good archer in there.

[WC3TFT] Untitled RPG map

by jallamann » Tue Sep 18, 2007 20:22

Some of you may have seen my latest posts in the ZDF thread. I'm making a RPG mod thingy for four players. So far I've done a little mapping and started making hero characters.

The level cap will be 100 and the map is 256x256 in size (the biggest), using a custom Ashenvale (with snow and pavement tiles) tileset. Story-wise, the humans have agreed to a truce with the Horde, which has been nearly decimated by some kind of strong faction threatening to ruin all of Azeroth.
Spoiler: All screenshots

Now, I need some ideas for classes and skills.
The ones I've laid out are:

Warrior : Big orc brute with Taunt, Thunderclap, Avatar (which could be related to the WoW protection skill Last Stand), Rend and Critical Strike.
Crusader : Human paladin thingy with some healing capabilities and a self-sacrifice skill which spawns a doom guard for the player for the duration of the hero's death.
Voodoo Hunter : Troll mixture of evil shaman and hunter with Voodoo spirits (like Rokhan in the TFT orc campaign) and some ranged capabilities.
Death Knight : Think Warcraft II
Time Tinkerer : Freelance goblin robo-engineer which can bend time with skills like Chronoshift (Blink) and a haste aura.
Inferno Mage : Human mage with fire skills like Firebolt and Flame Strike.
Monk : Human, can do stuff like healing and dark pain spells.


Any suggestions for other classes or skills?

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