Before you moderators/admins ask why I discontinued the old one and made a new one? It's simple my dear friends, let the old thread die in peace, it should be for archive purposes only now. I have changed much since I left this lovely place and switched to ST forums but i'm back. as the situation in Skulltag itself isn't too good. Mainly because crap wads are played more than cooler ones, what a shit. Anywho, i'm back and i'm ready to kick some ass! Perhaps I should show you what I have finished since I left, from oldest finished works to newest ones and current WIPs. I have so much to show you guys, I missed all of you. (Though there have been new release threads by me. they're irrevelant now).
Xenus 2 The New nightmare (05/28/08) - Boom compatible
Authors: Alter, Xaver, Pikkuhippi and Corpsegrinder aka Old Nexus Team
Spoiler: Screenshots
Download:
http://www.doomworld.com/idgames/index.php?id=15314
Comment: This was actually a proper finished sequel to Xenus: The Lost Base however it was subpar to my loved Xenus 1.5 (aka Revisited) in terms of quality (gameplay and detail)
1024-4: Director's Cut Version 2 (05/31/08) - Boom compatible
Authors: Alter & Zalewa
Spoiler: Screenshots
Download:
http://www.doomworld.com/idgames/index.php?id=15316
Comment: Possibly final version of this wad. There was version 3 that eliminated maps like 14 etc. however it got scrapped.
Xenus revisited (07/20/08 aka 2 days before my 16th birthday) - Boom compatible (Ultimate doom wad)
Author: Alter
Spoiler: Screenshots
Download:
http://www.doomworld.com/idgames/index.php?id=15366
Comment: I have no doubt that this is my biggest masterpiece to date yet when it comes to classic wads. The wad is big, badass and hard too. Last level is MY definition of a final level in Doom 1 that is epic, long and fucking hard. For me, last level beats down the one of KDiZD's haha. You can kick my ass for that.
Dark Caliber - Alter's maps (read: leftovers - 12/27/08) - Boom compatible
Author: Alter
Spoiler: Screenshots
Download:
http://www.doomworld.com/idgames/index.php?id=15532
Comment: This project was originally a 7-map project for vanilla by me and ellmo but you know guys how is it with him, starts then suddenly quits for some X r-tarded reason. Instead of slowing down, he just straight discontinued it. Well screw that, we're past it now, I released of what was originally map01, map02 and map06 (renamed to map03). This wad offers a gradual difficulty level, it starts easy but ends hard especially on UV. I don't recommend playing on UV (especially map03 which has 1024 monsters) unless you're a fan of HR/AV because it is a big challenge.
Alternative Speed Demo (04/29/09) - Vanilla doom 1 compatible
Author: Alter
Spoiler: Screenshots
Download:
http://www.doomworld.com/idgames/index.php?id=15654
Comment: Nothing special. Just a speedmap done in 8 hours with an awesome gameplay
-------------------------
WIP Projects
-------------------------
Xenus 3 - ETA: 2011/2012 - Gzdoom-only mod.
Author: Alter (Mapper/Story-Writer) and Paul (Music Compositor)
Story: Still in development but I guess I can spoil a bit. You play as a half-human half-mutant Implantoid, the son of a scientist which wanted Omega Soldiers to be implantoids however he got killed by his best friend Drake. However you suffer from a post-hibernation amnesia so you don't remember anything.
Spoiler: Screenshots
Comment: This is my latest upcoming Xenus wad, I cannot say too much about it though.
Zero Invasion - ETA: Mid-2010 - Skulltag Invasion
Author: Alter, Zalewa, UnTrustable and Malinku so far.
Story: When the shit invasion needs a half-assed story?
Spoiler: Screenshots
Download:
http://www.phenomer.net/hosted/zero_inv ... nRev81.zip
^ Beta which has Z1INV01, Z1INV02, Z1INV04, Z2INV01, Z2INV04, Z2INV05, Z3INV01 (WIP) and Z3INV02 availble for play.
That's it pals. Have fun!
Before you moderators/admins ask why I discontinued the old one and made a new one? It's simple my dear friends, let the old thread die in peace, it should be for archive purposes only now. I have changed much since I left this lovely place and switched to ST forums but i'm back. as the situation in Skulltag itself isn't too good. Mainly because crap wads are played more than cooler ones, what a shit. Anywho, i'm back and i'm ready to kick some ass! Perhaps I should show you what I have finished since I left, from oldest finished works to newest ones and current WIPs. I have so much to show you guys, I missed all of you. (Though there have been new release threads by me. they're irrevelant now).
Xenus 2 The New nightmare (05/28/08) - Boom compatible
Authors: Alter, Xaver, Pikkuhippi and Corpsegrinder aka Old Nexus Team
[spoiler=Screenshots][img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-08-39-34.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-07-38-35.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-06-45-56.jpg[/img][/spoiler]
Download: http://www.doomworld.com/idgames/index.php?id=15314
Comment: This was actually a proper finished sequel to Xenus: The Lost Base however it was subpar to my loved Xenus 1.5 (aka Revisited) in terms of quality (gameplay and detail)
1024-4: Director's Cut Version 2 (05/31/08) - Boom compatible
Authors: Alter & Zalewa
[spoiler=Screenshots][img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-13-28-23.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-14-58-73.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-14-05-25.jpg[/img][/spoiler]
Download: http://www.doomworld.com/idgames/index.php?id=15316
Comment: Possibly final version of this wad. There was version 3 that eliminated maps like 14 etc. however it got scrapped.
Xenus revisited (07/20/08 aka 2 days before my 16th birthday) - Boom compatible (Ultimate doom wad)
Author: Alter
[spoiler=Screenshots][img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-19-00-34.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-18-34-51.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-17-48-20.jpg[/img][/spoiler]
Download: http://www.doomworld.com/idgames/index.php?id=15366
Comment: I have no doubt that this is my biggest masterpiece to date yet when it comes to classic wads. The wad is big, badass and hard too. Last level is MY definition of a final level in Doom 1 that is epic, long and fucking hard. For me, last level beats down the one of KDiZD's haha. You can kick my ass for that.
Dark Caliber - Alter's maps (read: leftovers - 12/27/08) - Boom compatible
Author: Alter
[spoiler=Screenshots][img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-25-15-07.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-24-34-54.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/glboom-plus2009-09-1115-24-14-23.jpg[/img][/spoiler]
Download: http://www.doomworld.com/idgames/index.php?id=15532
Comment: This project was originally a 7-map project for vanilla by me and ellmo but you know guys how is it with him, starts then suddenly quits for some X r-tarded reason. Instead of slowing down, he just straight discontinued it. Well screw that, we're past it now, I released of what was originally map01, map02 and map06 (renamed to map03). This wad offers a gradual difficulty level, it starts easy but ends hard especially on UV. I don't recommend playing on UV (especially map03 which has 1024 monsters) unless you're a fan of HR/AV because it is a big challenge.
Alternative Speed Demo (04/29/09) - Vanilla doom 1 compatible
Author: Alter
[spoiler=Screenshots][img]http://i37.photobucket.com/albums/e88/Kaiseroo/chocolate-doom2009-09-1115-35-22-40.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/chocolate-doom2009-09-1115-35-16-59.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/chocolate-doom2009-09-1115-34-43-78.jpg[/img][/spoiler]
Download: http://www.doomworld.com/idgames/index.php?id=15654
Comment: Nothing special. Just a speedmap done in 8 hours with an awesome gameplay
-------------------------
WIP Projects
-------------------------
Xenus 3 - ETA: 2011/2012 - Gzdoom-only mod.
Author: Alter (Mapper/Story-Writer) and Paul (Music Compositor)
Story: Still in development but I guess I can spoil a bit. You play as a half-human half-mutant Implantoid, the son of a scientist which wanted Omega Soldiers to be implantoids however he got killed by his best friend Drake. However you suffer from a post-hibernation amnesia so you don't remember anything.
[spoiler=Screenshots][img]http://i37.photobucket.com/albums/e88/Kaiseroo/Screenshot_Doom_20090910_213418.png[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/Screenshot_Doom_20090904_123607.jpg[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/Screenshot_Doom_20090904_123625.jpg[/img][/spoiler]
Comment: This is my latest upcoming Xenus wad, I cannot say too much about it though.
Zero Invasion - ETA: Mid-2010 - Skulltag Invasion
Author: Alter, Zalewa, UnTrustable and Malinku so far.
Story: When the shit invasion needs a half-assed story?
[spoiler=Screenshots][img]http://i37.photobucket.com/albums/e88/Kaiseroo/DOOM0008.png[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/DOOM0072.png[/img]
[img]http://i37.photobucket.com/albums/e88/Kaiseroo/DOOM0052.png[/img][/spoiler]
Download: http://www.phenomer.net/hosted/zero_inv/ZeroInvasionRev81.zip
^ Beta which has Z1INV01, Z1INV02, Z1INV04, Z2INV01, Z2INV04, Z2INV05, Z3INV01 (WIP) and Z3INV02 availble for play.
That's it pals. Have fun!