Soulcrusher Public beta 2a (now with a FAQ)

Post a reply

Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :angel: :angry: :beer: :bfg: :chaingun: :cheers: :blergh:
View more smilies

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

If you wish to attach one or more files enter the details below.

Maximum filesize per attachment: 1.5 MiB.

Expand view Topic review: Soulcrusher Public beta 2a (now with a FAQ)

Re: Soulcrusher Public beta 2a (now with a FAQ)

by Alter » Wed Feb 06, 2013 13:35

Little bump. Finished the intro remake (thus the intromap are out so is the cutscene when the first map starts)
Warning: Typos inbound. Also I had to resort to modarchive for a more fitting intro theme.

Re: Soulcrusher Public beta 2a (now with a FAQ)

by Alter » Mon Dec 10, 2012 20:54

Paul wrote:I so wish I could help you out.
Your determination is heroic.

I don't have to tell you how busy I am, right? Just look at my website, and I didn't scan every-thing, like my graduation exam drawings...
And what do you do when you get back home for the weekend? You got to help your family.
So in summary :cry:
Take it easy Paul and focus on your own things, don't worry about me. I'll be fine, If I made this far, i'll make it to the end.
Even though I realise there's still a lot of work to be done, I won't give up, because this is how you achieve hard things in your life, how you reach your own dreams.
By constantly pursuing your goals, that is the only way you can achieve success in anything.
So follow my advice and focus on yourself, focus on creating your own future, don't waste what you have been working on for a while (talking about artistic stuff).

PS. I'll probably insert in the content that was scrapped (Like Core of the Complex, Cerberus, Rising sun maps and Omikron) starting February/March next year, i'm on a christmas hiatus for now, relaxing, cooling down and preparing for an another year full of challenges :mrgreen:

Re: Soulcrusher Public beta 2a (now with a FAQ)

by Paul » Mon Dec 10, 2012 19:39

I so wish I could help you out.
Your determination is heroic.

I don't have to tell you how busy I am, right? Just look at my website, and I didn't scan every-thing, like my graduation exam drawings...
And what do you do when you get back home for the weekend? You got to help your family.
So in summary :cry:

Re: Soulcrusher Public beta 2a (now with a FAQ)

by Alter » Fri Dec 07, 2012 12:46

Main post was updated with the mod's history, explanation of the major plothole and possible future of my modding in general.

Re: Soulcrusher Public beta 2a is out.

by Alter » Tue Nov 27, 2012 12:36

Paul wrote:Mus is public domain, just credit me.
Yeah sure. I'll need to make a seperate topic say in the resources subforum on zdoom forums and post it, btw the link is in your mail now.

Re: Soulcrusher Public beta 2a is out.

by Paul » Tue Nov 27, 2012 12:27

Mus is public domain, just credit me.

Re: Soulcrusher (Final version beta) is out!

by Alter » Tue Nov 27, 2012 11:13

Paul wrote:
Alter wrote:Can't wait to hear your casual impressions of the entire thing (although the thing I care about most is how the endgame turned out, as in last 2 levels + ending)
Check your mail. If it's not there, let me know.

Edit: Oh and one last thing. I've lost most of the Scrusher content (including soundtrack) due to a HD format. Could you upload it somewhere, the entire soundtrack, even scrapped tracks, literally meaning EVERY AUDIO FILE I sent you, so I can download the entire damn thing and store it on my HD for archival purposes and perhaps inspiration for future?
I replied to your mail... before you made the edit. I'm uploading the "Soulcrusher/Nmn music archive" now, that's 4 years of work and 250mb of music. Lemme ask you one question, would you give you permission for everybody to use it in the future or something?

Re: Soulcrusher (Final version beta) is out!

by Paul » Tue Nov 27, 2012 10:45

Alter wrote:Can't wait to hear your casual impressions of the entire thing (although the thing I care about most is how the endgame turned out, as in last 2 levels + ending)
Check your mail. If it's not there, let me know.

Edit: Oh and one last thing. I've lost most of the Scrusher content (including soundtrack) due to a HD format. Could you upload it somewhere, the entire soundtrack, even scrapped tracks, literally meaning EVERY AUDIO FILE I sent you, so I can download the entire damn thing and store it on my HD for archival purposes and perhaps inspiration for future?

Re: Soulcrusher Public beta 2a is out.

by Alter » Sun Nov 25, 2012 13:29

Enjay wrote:Thanks for the fixes - they make a difference. Thanks also for providing just the fixed file rather than having to DL the whole thing again. Of course, if you'd zipped it up it would have been an even smaller download... ;)
Heh I admit I am lazy in this regard, although next time i'll zip it for my dropbox folder. But for that to happen, I need to fix a bunch of things once people report on them :).

Right so let's get this straight, just because this general beta contains what will be contained in the final version, doesn't mean I am close to finishing it. I'm opting for March 2013 after first college semester exams mid-february, nobody likes rushed out to the door mods :)

Re: Soulcrusher Public beta 2a is out.

by Enjay » Sun Nov 25, 2012 12:49

Thanks for the fixes - they make a difference. Thanks also for providing just the fixed file rather than having to DL the whole thing again. Of course, if you'd zipped it up it would have been an even smaller download... ;)

Re: Soulcrusher (Final version beta) is out!

by Alter » Sun Nov 25, 2012 11:07

Okay Public beta 2a is out:

https://www.dropbox.com/s/tefspvbk4qo2v6l/X3Main.wad

Changelog:
- I fixed the alignment of projectiles from the guns, be aware that it will take a bit before you get used to it.

- Added autosaves before all boss fights, removed redundant ones from STGATE (map02)

- I added in strafe key support for cutscenes/shops meaning that everyone who plays on WASD configs or whatever should have it running properly
Added a protip at start of the mod mentioning that on skill 3 (hard) and above you have to heal yourself manually via inventory and how you can use the spare armor to repair yourself.

- There's a confirmation sound when you make a purchase in a shop.

And other minor bugfixes that other people mentioned.

Sorry no fix for eaters yet, have no idea how to fix their "getting stuck in the wall" bug atm.

Re: Soulcrusher (Final version beta) is out!

by Alter » Sat Nov 24, 2012 10:50

Paul wrote:Please write "Pawel Zarczynski aka NMN" in the credits instead of just "NMN"...
Haven't played it yet due to a lack of time, but this weekend I will.
Can't wait to hear your casual impressions of the entire thing (although the thing I care about most is how the endgame turned out, as in last 2 levels + ending)

Re: Soulcrusher (Final version beta) is out!

by Paul » Wed Nov 21, 2012 18:37

Please write "Pawel Zarczynski aka NMN" in the credits instead of just "NMN"...
Haven't played it yet due to a lack of time, but this weekend I will.

Re: Soulcrusher (Final version beta) is out!

by Alter » Mon Nov 19, 2012 16:58

It's out ladies and gentlemen, the final version beta is out for your enjoyment. Please drop some feedback once you find some time to play it, even for 5 minutes.

Re: Soulcrusher

by Enjay » Sat Nov 03, 2012 14:33

As you know, my only real reservation from b1 was the graphics for some of the sprites but I appreciate how difficult and time consuming it is to address that. I'll certainly not let a few sprites that could be better spoil b2 for me though. :)

Top