Very fatal error on OpenGL DooM2

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Re: Very fatal error on OpenGL DooM2

by Rachael » Fri Nov 10, 2017 0:59

I think this issue will be fixed in the next version (maybe?), so you may not have to tolerate a slow unaccelerated framebuffer in the next version.

Re: Very fatal error on OpenGL DooM2

by Benga » Fri Nov 10, 2017 0:36

Indeed worked. Thank you very much! You don't know how much time i've been looking for the solution...

Re: Very fatal error on OpenGL DooM2

by Rachael » Fri Nov 10, 2017 0:24

This is a D3D crash, which probably means your video card is being overloaded with texture data.

Try creating a file called "autoexec.cfg" in your GZDoom/Brutal Doom folder with the following line:

Code: Select all

vid_hw2d false
and see if that works.

Very fatal error on OpenGL DooM2

by Benga » Thu Nov 09, 2017 23:45

Allright. Same thing. Every time. All drivers updated. No resolution.

Ok, here's some of the 2 problems i've got while playing (Well, trying to.) DooM2, first, i tried to play normal DooM2 with GZdoom 3.2.1, with OpenGl, Brightmaps and Lights enabled. This error kicks in: (I haven't been able to save the report to disk because it glitches right before).
The second one is when i load Brutal Doom v21 Nov5 with Hell on Earth Starter Pack on Software renderer:
BDv21CrashReport1.zip
(21.77 KiB) Downloaded 123 times

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