New R3D map

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :angel: :angry: :beer: :bfg: :chaingun: :cheers: :blergh:
View more smilies

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

If you wish to attach one or more files enter the details below.

Expand view Topic review: New R3D map

Re: New R3D map

by Enjay » Tue Apr 10, 2018 11:57

I like how his ribs are coming through the flesh. Rather than just looking like the skin has been removed, it almost looks like fossil bones that have been made visible when the softer bedrock around them gets weathered away - but in a fleshy, creepy infected zombie kind of way. :)

Re: New R3D map

by Rex Claussen » Sun Mar 25, 2018 23:21

Very nice & creepy enemy. Like the claw hands & signs of decay.

Re: New R3D map

by sitters » Sun Mar 25, 2018 9:54

Also needed an infected.

[spoiler]Image[/spoiler]

Re: New R3D map

by sitters » Tue Mar 20, 2018 16:47

Rex Claussen wrote:
Tue Mar 20, 2018 14:50
Very nice new enemies.

What about enemy behavior? How is that created? (Forgive my ignorance of R3D specifics.)
unfortunately this is a fixed fact in R3D,
and I must use the sprite states for the animation.

Re: New R3D map

by Rex Claussen » Tue Mar 20, 2018 14:50

Very nice new enemies.

What about enemy behavior? How is that created? (Forgive my ignorance of R3D specifics.)

Re: New R3D map

by sitters » Tue Mar 20, 2018 8:29

Enjay wrote:
Tue Mar 20, 2018 0:03
Looking good, as ever. Interesting stuff indeed. Will it be 100% its own scenario with no Doom elements or is it a mixture?
Thanks, Its a total conversion there are no doom elements.
The map is 100% scripted, so far 160 scripts for action and puzzle.

Re: New R3D map

by Enjay » Tue Mar 20, 2018 0:03

Looking good, as ever. Interesting stuff indeed. Will it be 100% its own scenario with no Doom elements or is it a mixture?

Re: New R3D map

by sitters » Mon Mar 19, 2018 17:09

And another

[spoiler]Image[/spoiler]

Re: New R3D map

by sitters » Mon Mar 19, 2018 16:57

Another enemy

[spoiler]Image[/spoiler]

Re: New R3D map

by Rex Claussen » Mon Mar 05, 2018 16:53

That is excellent, Willem!

But "monster"? "Monstrosity", maybe :wink:

Re: New R3D map

by sitters » Fri Mar 02, 2018 15:54

The last mechanical monster.


[spoiler]Image[/spoiler]

Re: New R3D map

by Bitcohen » Wed Feb 21, 2018 13:01

Sitters,thet amazing work done.
Can not wait to see in the game,your development.
Keep going.
Regards Bitcohen

Re: New R3D map

by sitters » Tue Feb 20, 2018 15:37

Yeah, 2200 tris

Re: New R3D map

by Rex Claussen » Mon Feb 19, 2018 16:04

Nice-looking model, as always.

All the curved surfaces are smooth, even the wheels. Must be polygon-heavy.

Re: New R3D map

by sitters » Sun Feb 18, 2018 16:54

Update :

On this moment implementing monsters in the game.

Also a new robot monster ( rocket launcher ).

[spoiler]Image[/spoiler]

Top