New R3D map

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Expand view Topic review: New R3D map

Re: New R3D map

by Rex Claussen » Mon May 14, 2018 2:55

Enjay wrote:
Sun May 13, 2018 22:55
...Kings.
Most days I feel like a peasant. Or peon. Or puppet.

Re: New R3D map

by Enjay » Sun May 13, 2018 22:55

Old fellows, not so fast. I identify with that too.

This place is starting to sound like a retirement home or something. :lol:

The DRD Memorial Home for Incurable Tyrants and Kings. :twisted:

Re: New R3D map

by Rex Claussen » Sun May 13, 2018 13:42

sitters wrote:
Sat May 12, 2018 8:45
.... old fellows, and we're not going so fast anymore. :wink:
You and me, both. Heh.

Re: New R3D map

by sitters » Sat May 12, 2018 8:45

Rex Claussen wrote:
Sat May 12, 2018 0:55
sitters wrote:
Mon Apr 30, 2018 8:29
.... the full R3D team.
Are you taking applications? :wink:

We are a just a bunch of old fellows, and we're not going so fast anymore. :wink:

Re: New R3D map

by Rex Claussen » Sat May 12, 2018 0:55

sitters wrote:
Mon Apr 30, 2018 8:29
.... the full R3D team.
Are you taking applications? :wink:

Re: New R3D map

by Enjay » Wed May 09, 2018 20:33

Definitely excited for this. Thanks for the update. :)

Re: New R3D map

by sitters » Mon Apr 30, 2018 8:29

Update :

The map is now being tested, debugged and improved by the full R3D team.

Re: New R3D map

by Enjay » Tue Apr 10, 2018 11:57

I like how his ribs are coming through the flesh. Rather than just looking like the skin has been removed, it almost looks like fossil bones that have been made visible when the softer bedrock around them gets weathered away - but in a fleshy, creepy infected zombie kind of way. :)

Re: New R3D map

by Rex Claussen » Sun Mar 25, 2018 23:21

Very nice & creepy enemy. Like the claw hands & signs of decay.

Re: New R3D map

by sitters » Sun Mar 25, 2018 9:54

Also needed an infected.

[spoiler]Image[/spoiler]

Re: New R3D map

by sitters » Tue Mar 20, 2018 16:47

Rex Claussen wrote:
Tue Mar 20, 2018 14:50
Very nice new enemies.

What about enemy behavior? How is that created? (Forgive my ignorance of R3D specifics.)
unfortunately this is a fixed fact in R3D,
and I must use the sprite states for the animation.

Re: New R3D map

by Rex Claussen » Tue Mar 20, 2018 14:50

Very nice new enemies.

What about enemy behavior? How is that created? (Forgive my ignorance of R3D specifics.)

Re: New R3D map

by sitters » Tue Mar 20, 2018 8:29

Enjay wrote:
Tue Mar 20, 2018 0:03
Looking good, as ever. Interesting stuff indeed. Will it be 100% its own scenario with no Doom elements or is it a mixture?
Thanks, Its a total conversion there are no doom elements.
The map is 100% scripted, so far 160 scripts for action and puzzle.

Re: New R3D map

by Enjay » Tue Mar 20, 2018 0:03

Looking good, as ever. Interesting stuff indeed. Will it be 100% its own scenario with no Doom elements or is it a mixture?

Re: New R3D map

by sitters » Mon Mar 19, 2018 17:09

And another

[spoiler]Image[/spoiler]

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