by NeuralStunner » Thu Jan 19, 2012 0:59
It's causing me problems. Not only is the layout unfamiliar, but
I can't access OpenGL options in GZDoom because the Display Options menu is redefined without that item.
The only important change seems to be the change of the main menu header image, and rearrangement of the controls menu. In MenuDef, it's possible to only define the menus that actually need to be redefined.
Anyhow, I'm going to have to edit the lump in my IWad copy, for the time being. (Removed everything except MainMenu, CustomizeControls and ExtraControls, and I think it's just about perfect.)
I think the tweaked controls menu is a good idea, BTW. There, not an angry rant post!
(Go ahead and move this to the Development forum, if it belongs there.)
It's causing me problems. Not only is the layout unfamiliar, but [i]I can't access OpenGL options in GZDoom[/i] because the Display Options menu is redefined without that item.
The only important change seems to be the change of the main menu header image, and rearrangement of the controls menu. In MenuDef, it's possible to only define the menus that actually need to be redefined.
Anyhow, I'm going to have to edit the lump in my IWad copy, for the time being. (Removed everything except MainMenu, CustomizeControls and ExtraControls, and I think it's just about perfect.)
I think the tweaked controls menu is a good idea, BTW. There, not an angry rant post! :P
(Go ahead and move this to the Development forum, if it belongs there.)