Hacx 2.0 IWAD [r61]

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Expand view Topic review: Hacx 2.0 IWAD [r61]

Re: Hacx 2.0 IWAD [r61]

by VGA » Thu Mar 12, 2015 22:07

Nice, when the assets are complete then mapping can really pick up! :bfg:

Re: Hacx 2.0 IWAD [r61]

by Cage » Fri Feb 20, 2015 19:17

As much as free time let's me, I'm pretty actively working (Like actually having some progress every week, not just on-off), I'm working on the biggest hurdle of the project - enemy sprites.

I've finished the Thorn thing remake (the red spidery thing) and I'm almost finished with the Mechamaniac. More will follow. :)

Don't expect any big news anytime soon, but I'm doing my best to push the project graphically - I've made it the only game project I'm working on my free time since the last two months of the previous year, and I think I've already made more progress than the year before to be honest.

Keep up the good spirits but be patient as well. :) We really appreciate your support!

Re: Hacx 2.0 IWAD [r61]

by pikmintaro » Tue Feb 03, 2015 6:01

Blzut3 wrote:It has been on the back burner for awhile now.
Thanks for the response! I know that the people making it are doing this for free so I don't expect them to make it a priority, but I just like to know the status, I just hope that at the very least they could add in the boss sometime in the future.

Re: Hacx 2.0 IWAD [r61]

by Blzut3 » Mon Jan 26, 2015 21:14

It has been on the back burner for awhile now.

Re: Hacx 2.0 IWAD [r61]

by Hacxor » Sun Jan 25, 2015 18:47

Hey! I too haven't heard anything of what is currently up with the game...can't wait to see the final game! So how's the development now?

Re: Hacx 2.0 IWAD [r61]

by pikmintaro » Sat Jul 05, 2014 9:05

So what is the current status of the game? are people still working on it? I know that the game is free and they are making it on their free time, but I would like to know if it's still being worked on.

Right now I'm hoping that they can at least finish the GENIE boss (I think I saw a sprite of it on here.) and fix some of the missing textures on the Cyberspace levels, this is one of my favorite DOOM conversions (Maybe my top favorite actually.) so I'm hoping it hasn't been abandoned.

Re: Hacx 2.0 IWAD [r61]

by VGA » Tue Jun 17, 2014 7:45

I would like to drop a post for support here, since I'm going through the 1.2 version.

These are going to be brand new maps, right ?

Re: Hacx 2.0 IWAD [r61]

by .+:icytux:+. » Mon May 05, 2014 13:52

I would definitely want to keep working on the mapping for this here aswell but atm I'm serving in the military and do not have time at all to do any mapping of any sort. But my service is done 19th june so after that again I'll be having time as soon as I've gotten my feet on the ground again.

Re: Hacx 2.0 IWAD [r61]

by Ghostbreed » Sat Apr 26, 2014 22:46

Don't be sorry Cage, take all the time you need.

Re: Hacx 2.0 IWAD [r61]

by Cage » Sat Apr 26, 2014 13:12

I'm working on enemies, behind the scenes. I think it's one of the toughest and most time consuming assets of this project, and it requires me to learn new stuff too, so this is taking a while, sorry.

Also personal real life stuff going in the way of the actual cool stuff ;_;

Re: Hacx 2.0 IWAD [r61]

by Ghostbreed » Wed Apr 23, 2014 17:17

Oh phew! It's a normal thing then...

Re: Hacx 2.0 IWAD [r61]

by NeuralStunner » Wed Apr 23, 2014 16:54

In a word: Not at all.

I know Cage in particular has been busy using his art talents for a commercial game (I.E. getting paid for it which is nice) and I don't think anybody has heard from mappers in a long time. Times like these, Xaser tends to bounce around to other projects. (One time, we found him on top of a mountain in Tibet. We had to borrow a helicopter and several pounds of cantaloupe to coax him in.)

Re: Hacx 2.0 IWAD [r61]

by Ghostbreed » Mon Apr 21, 2014 12:10

Is this dead? :c

Re: Hacx 2.0 IWAD [r61]

by TheUnbeholden » Sat Jan 26, 2013 11:35

I reckon the kicks should make a sound when you kick the environment, and the 007 microtel could use something more to it. Like replacing your kick with a roundhouse, and allow you to do a flying kick. It runs out to fast, perhaps allow us to keep it till the end of the map? The forcefield we should be able to turn it on and off, and it should drain slower then it does now (make it drain faster when you get hit), that would make more sense. Just some food for thought :)
The big stick's sound is a bit to fast, I think it needs a crisper sound and repeat a tad slower than it does now. I don't like how the player holds the cryogun on the left, its something I've never seen in a game and makes me feel a bit weird.. if anyone knows what I mean.
also I think its long overdue for a jump and crouch button.

Re: Hacx 2.0 IWAD [r61]

by Xaser » Fri Jan 18, 2013 1:11

There will. There's actually two DM maps in place right now as MAP33 and MAP34, though towards the end of the project, I hope to have these revised a bit and commission a few expert DM mappers to contribute if possible. Haven't done too much on that front just yet because there hasn't been any serious deathmatch playtesting. Hopefully at some point. ;)

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