A simple thank you & questions about Blake Stone

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Expand view Topic review: A simple thank you & questions about Blake Stone

Re: A simple thank you & questions about Blake Stone

by Blzut3 » Sun Mar 13, 2016 21:28

The bug is fixed in ECWolf. The note is there since these days people got used to the 70fps behavior (very slow), but ECWolf corrects it to the intended behavior (fast).

Re: A simple thank you & questions about Blake Stone

by Regda » Thu Mar 10, 2016 12:25

On the wiki stands the fire balls from hitler can't be implementet because the net code, does it mean wolfenstein can be played over network ?
Is it than possible to play blakestone over network too or must it be implemented into the game ?

Re: A simple thank you & questions about Blake Stone

by Blzut3 » Thu Mar 19, 2015 1:35

My latest weblog post pretty much covers everything that has been going on with ECWolf recently. ;)

Re: A simple thank you & questions about Blake Stone

by Dybdal » Wed Mar 18, 2015 21:06

Hey Blzut3.. just poking in to hear how things are going?
What have you been working on lately? anything exciting?

As allways, hope everything is going well.

Regards. Dybdal

Re: A simple thank you & questions about Blake Stone

by Blzut3 » Mon Aug 11, 2014 6:35

Haven't had time to work on it yet.

At the moment I'm working on merging Beloko's Android port into the main repository.

Re: A simple thank you & questions about Blake Stone

by Dybdal » Sun Aug 10, 2014 13:30

Hey Blzut3'

How's your summer been going? hopefully you have had a good one.

Just had a go with ECWolf again and thought about asking how the progress with your BlakeSTone support is going.

Anywho.. thanks again for v1.3 its awsome and cant wait for v1.4

Re: A simple thank you & questions about Blake Stone

by filipetolhuizen » Sun Jun 29, 2014 23:05

Great! Just let us know how it's progressing...

Re: A simple thank you & questions about Blake Stone

by Blzut3 » Thu Jun 26, 2014 4:59

The plan is to support Planet Strike first since that's what code is directly available. But it shouldn't take very long to support AOG after that.

Re: A simple thank you & questions about Blake Stone

by filipetolhuizen » Thu Jun 26, 2014 4:35

At least PS source is out. Which one is planned to be supported first? AOG or PS? Good thing about PS is that it has features also present in C7 and BC.

Re: A simple thank you & questions about Blake Stone

by Blzut3 » Wed Jun 25, 2014 10:59

Yeah, I can assure you there's not a whole lot lost in regards to the AOG source code, and yes there's some of it commented out. I mapped out the entire disassembly. There's not much difference besides the obvious (and even the obvious had some similarities).

I'm always happy if people want to get involved with ECWolf. Although I'm sure Boris has his reasons for going the more direct route. It's up to you to ask though.

Re: A simple thank you & questions about Blake Stone

by filipetolhuizen » Wed Jun 25, 2014 1:24

playerlin wrote:BS:PS source code released!

http://apogeesoftware.com/uncategorized ... ource-code

Sadly, according someone asked, BS:AoG's code is lost. :\

But at least it's good news...
I read somewhere that most of the AOG code is commented inside the PS code and some people were able to make it show the episode selection screen with .BS6 data files. Boris Bendovsky already made a good working port of PS. Within the 3rd release I was able to complete the game already. His port is very faithfull to vanilla PS. How about asking him to join this project or at least help in the Blake Stone portion of it? I'm also waiting for Blake Stone support (as well as Corridor 7).

Re: A simple thank you & questions about Blake Stone

by Dybdal » Thu May 29, 2014 12:32

Well i felt the new Wolfenstein was a return to form, felt like a 90's FPS in terms of gunplay but its not really a earth shattering game. (its kinda hub based and i find that unfitting)

And congratz with your job' hope your enjoying it

Re: A simple thank you & questions about Blake Stone

by Blzut3 » Thu May 29, 2014 3:41

Yeah it was a funny coincidence that I almost released the new S3DNA the same day as the new Wolfenstein game. I had a vacation the week prior and didn't want to do the release when I wouldn't be around to answer comments and what not. I really haven't been following the new Wolfenstein for a few reasons, but I'll be picking it up some time later when the price drops. I like to buy physical products (and by that I don't mean a themed coaster :P) and given that I have no HDMI input on my sound system that would limit me to the PS3/Xbox 360 versions. No sense paying full price for the last gen versions, and if I want it for the PC I'm sure there will be a sale during QuakeCon. Besides it's not available for my PC platform of choice, Linux.

I'll be chipping away at Blake Stone support as previously announced. The big change at this point is just that I have a job now.

Re: A simple thank you & questions about Blake Stone

by Dybdal » Thu May 29, 2014 3:14

Hey Blzut3.. awsome new ECWolf build, loving the automap feature in the build.. and quite topical to play though ye oldie Wolf3D with the release of the new Wolfenstein game out on steam (had a chance to check it out yet?)

Anyway hope your great time and here's to hoping you get time to work on Blake Stone support this year.

Have a good one man, ill check in on your progress later this year.

Re: A simple thank you & questions about Blake Stone

by Blzut3 » Sun Feb 02, 2014 2:47

Not much has changed since the last update. I'm a little behind schedule, but I'm still looking to get a mostly functional build shortly following ECWolf 1.4, which I'm still targeting for summer, but it might slip. Besides S3DNA some of the features planned for 1.3 and 1.4 should help with Blake Stone (for example the auto map).

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