More Games to support in ECWolf?

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Re: More Games to support in ECWolf?

by Blzut3 » Sun Apr 15, 2018 0:39

I have a largely mapped out IDA 5.0 project on my site: http://maniacsvault.net/files/ida/corr7cd_ida.7z

Edit: Found a way that appears to upgrade to IDA 7 ok: http://maniacsvault.net/files/ida/corr7cd_ida7.7z

Re: More Games to support in ECWolf?

by filipetolhuizen » Sun Apr 15, 2018 0:36

Yeah, me too. I just downloaded IDA freeware 5.0 (used by the ScummVM team) just for curiosity and tried it on C7 exe. It seemed to recognize a lot, but since I'm a noob at this, I didn't understand most of it...

Re: More Games to support in ECWolf?

by Keenok » Mon Apr 10, 2017 20:50

Alot People looking for a Corridor 7 Port for along time. Let's really Hope, this can be done for ECCorr7^^ :D

Re: More Games to support in ECWolf?

by Blzut3 » Sat Feb 11, 2017 3:27

They're vanilla mods, so they're supported. Just extract all the sets from the LHZ archive and then load the gamemaps file of your choice with ECWolf (no need to change the extensions or anything like that).

Re: More Games to support in ECWolf?

by 3371-Alpha » Sat Feb 11, 2017 3:17

How difficult would it be to add support for the unofficial Super Upgrades addon?

Re: More Games to support in ECWolf?

by filipetolhuizen » Mon Nov 28, 2016 20:34

That's good news too. I know that right now the Macintosh Wolf3d is priority and I'm also looking forward to it. Blake Stone should be easy, since there's already a port supporting both BS games.

Re: More Games to support in ECWolf?

by Blzut3 » Mon Nov 28, 2016 4:31

It would be certainly be awesome if he did, but I'm not holding my breath since he has been looking for it for years. As I said before though it shouldn't be too much of a loss since the changes didn't look very complicated in the disassembler I'm certain that combined with the debug symbols in the OBC demo the source code could be reconstructed relatively easily.

Re: More Games to support in ECWolf?

by filipetolhuizen » Mon Nov 28, 2016 4:28

I talked to Les Bird this weekend by e-mail and he seemed to like ECWolf progress. He said he's still looking for the C7 source code, unfortunatelly. Let's hope he finds it soon despite being long lost.

Re: More Games to support in ECWolf?

by Nokiaman » Wed Nov 23, 2016 12:44

Blzut3 wrote:
3371-Alpha wrote:do you think you could add support for the Mac version?
https://www.youtube.com/watch?v=r5eBLxO7MsY
Heh, didn't expect this to be my own video :D
Can't wait when MacWolf support is finished.

Re: More Games to support in ECWolf?

by RaVeN » Fri Nov 04, 2016 20:08

maybe it can be helpful : source port for Blake Stone exist, http://bibendovsky.github.io/bstone/

Re: More Games to support in ECWolf?

by Blzut3 » Sun Oct 16, 2016 18:45

Gez wrote:What would be needed to write a tool doing that?
Can't speak for the floppy version, but for CDs you would first need to do raw CD IO in order to dump an image of the Mac file system. I don't suspect this would be too difficult to do. Next one would need to read enough HFS in order to find the relevant binary files and their data and resource forks (ECWolf technically only needs the latter). Once you find that, wrap the data into a macbinary container which you can find format details on a link in my Feb 2012 weblog entry.

The linked thread covers HFSExplorer which does the first and second part of that. The issue there is it dumps in AppleDouble format which isn't really suitable for ECWolf (there's nothing technically wrong with just renaming the resource fork file to something reasonable, but then it's no longer a valid AppleDouble which by definition has the resource fork as a hidden file named "._<filenamehere>"). So the simplest thing to do would be to either write a program which converts an AppleDouble to MacBinary or perhaps see if the maintainer of HFSExplorer would take a submission for an option to dump to MacBinary. (As stated in the other thread I would take a compromise on using AppleSingle if necessary, but I think it's more likely to find mods already in MacBinary format since it was more popular at the time.)

Re: More Games to support in ECWolf?

by Gez » Sun Oct 16, 2016 16:10

Blzut3 wrote:(spoiler though: an easy method to get the macbin files without a Mac has yet to actually be found)
What would be needed to write a tool doing that?

Re: More Games to support in ECWolf?

by Blzut3 » Sun Oct 16, 2016 4:28

Again, the shim was in the thread I linked. I guess I can post the link here as well though: http://maniacsvault.net/ecwolf/files/macshim.pk3

From the levels directory you need the second encounter as wolflvls.bin. The other 6 sets are just mods, so load them like any other mod.

Re: More Games to support in ECWolf?

by 3371-Alpha » Sun Oct 16, 2016 4:22

Alright, thanks for clearing that up. So basically just have to rename the "Wolfenstein 3D™ set" to "wolf3d.bin". That's simple enough. Is the level folder needed though? Also where do I get a font shim?

Re: More Games to support in ECWolf?

by Blzut3 » Sat Oct 15, 2016 7:24

3371-Alpha wrote:sorry if I sound ignorant
I really don't mean to sound condescending, but the information you seek is in the links I gave in the last post (I linked to two posts in the same thread). Similarly your first question was in the FAQ on the website:
  • Mac Wolfenstein First & Second Encounter - Source Released. Work started.
  • Mac Wolfenstein Third Encounter - No source, but not a whole lot different. Work started.
Although I wouldn't expect anyone to find them since apparently my SEO is pretty bad. You can find information you may find interesting on my weblog:

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