A Question on XLAT

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Re: A Question on XLAT

by Sigma64 » Wed Sep 06, 2017 12:28

I had hoped that you would type it for the sake of the community, but I just wished to state that I now had it working.
By the way, I can't wait for Rise of the Triad/Blake Stone support! The scope of the resulting additional features will be amazing!
Thanks for the help,

Re: A Question on XLAT

by Blzut3 » Wed Sep 06, 2017 0:36

Since that's the long form of the unhelpful "fixed it" post, I'll explain it anyway. :P

ECWolf supports Rise of the Triad's "info plane" as the forth plane in a binary map. For any given door you simply put hex coded 0xXXYY where XXYY is the coordinates of the activation point. If it is a tile then it's a switch, if it's an open space it's a touch plate. You can have multiple things activated by the same activation point.

Re: A Question on XLAT

by Sigma64 » Tue Sep 05, 2017 12:38

UPDATE: A month or so ago, I sent Executor this question, but he was not online for quite a while. When I decided that it may be a long wait, I asked the same question here. Ironically, I got my answer from Executor the day I posted this. Thanks, but now I know how to create such switches.

Re: A Question on XLAT

by Sigma64 » Mon Sep 04, 2017 11:09

Sorry for the confusion, I'm asking how to make multiple doors triggered by the same switch.

Re: A Question on XLAT

by Blzut3 » Mon Sep 04, 2017 7:54

To clarify are you asking how to make a remotely triggered door or are you asking how to have multiple doors be operated by the same trigger point?

A Question on XLAT

by Sigma64 » Sun Sep 03, 2017 21:44

Out of curiosity, how would I create a switch that opens doors? I know how to make a switch that would open doors on specific map spots, but how would I make them open wherever?