A Question on XLAT

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Re: A Question on XLAT

by Blzut3 » Thu Feb 07, 2019 4:55

Probably? Don't have an editor in front of me right now to know if that's the terminology used, but sounds right. Ultimately you need to put that number in for the tile.

Re: A Question on XLAT

by AstroCreep » Mon Feb 04, 2019 23:27

Blzut3 wrote:
Wed Sep 06, 2017 0:36
For any given door you simply put hex coded 0xXXYY where XXYY is the coordinates of the activation point.
0xXXYY meaning...the map symbol ID?

Re: A Question on XLAT

by Sigma64 » Wed Sep 06, 2017 12:28

I had hoped that you would type it for the sake of the community, but I just wished to state that I now had it working.
By the way, I can't wait for Rise of the Triad/Blake Stone support! The scope of the resulting additional features will be amazing!
Thanks for the help,

Re: A Question on XLAT

by Blzut3 » Wed Sep 06, 2017 0:36

Since that's the long form of the unhelpful "fixed it" post, I'll explain it anyway. :P

ECWolf supports Rise of the Triad's "info plane" as the forth plane in a binary map. For any given door you simply put hex coded 0xXXYY where XXYY is the coordinates of the activation point. If it is a tile then it's a switch, if it's an open space it's a touch plate. You can have multiple things activated by the same activation point.

Re: A Question on XLAT

by Sigma64 » Tue Sep 05, 2017 12:38

UPDATE: A month or so ago, I sent Executor this question, but he was not online for quite a while. When I decided that it may be a long wait, I asked the same question here. Ironically, I got my answer from Executor the day I posted this. Thanks, but now I know how to create such switches.

Re: A Question on XLAT

by Sigma64 » Mon Sep 04, 2017 11:09

Sorry for the confusion, I'm asking how to make multiple doors triggered by the same switch.

Re: A Question on XLAT

by Blzut3 » Mon Sep 04, 2017 7:54

To clarify are you asking how to make a remotely triggered door or are you asking how to have multiple doors be operated by the same trigger point?

A Question on XLAT

by Sigma64 » Sun Sep 03, 2017 21:44

Out of curiosity, how would I create a switch that opens doors? I know how to make a switch that would open doors on specific map spots, but how would I make them open wherever?

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