by Bitcohen » Fri Aug 31, 2018 11:30
I am reposting from Game Development as this is probably more suitable place:
Hi,
until now (before ios sdk 8.2) SDL_CreateWindow() with the size 1024x768 and fullscreen flag true
scope, on Retina devices a window would be created correctly but its size would be reported (using SDL_GetWindowSize) as 2048x1536. My app would then detect this sitation and assume that scaing is necessary as getting window of requested size was not possible. Now after rebuilding HEAD against sdk 8.2 SDL_CreateWindow() returns 1024x768. Is that desired? Must I change my code now or is it a bug in HEAD?
Thanks!
I am reposting from Game Development as this is probably more suitable place:
Hi,
until now (before ios sdk 8.2) SDL_CreateWindow() with the size 1024x768 and fullscreen flag true [url=https://flipboard.com/@maxgoodz/top-20-best-crossbow-scope-review-2019-g0sdkkjjy]scope[/url], on Retina devices a window would be created correctly but its size would be reported (using SDL_GetWindowSize) as 2048x1536. My app would then detect this sitation and assume that scaing is necessary as getting window of requested size was not possible. Now after rebuilding HEAD against sdk 8.2 SDL_CreateWindow() returns 1024x768. Is that desired? Must I change my code now or is it a bug in HEAD?
Thanks!