by Blzut3 » Fri Nov 01, 2019 0:08
Spear of Destiny uses a different
map translator. You could add the following to a mapinfo script.
Code: Select all
gameinfo
{
translator = "xlat/spear.txt"
}
You can also specify the translator per map definition. (Same keyword.)
This will change a few things:
Code: Select all
things
{
// oldnum, class, angles, patrol, minskill
{33, Skewer, 0, 0, 0}
{38, CageWithGore, 0, 0, 0}
{45, CageWithSkulls, 0, 0, 0}
{63, RedCeilingLight, 0, 0, 0}
{67, CowCarcass, 0, 0, 0}
{68, WellWithBlood, 0, 0, 0}
{69, SatanStatue, 0, 0, 0}
{71, BrownColumn, 0, 0, 0}
{72, ClipBox, 0, 0, 0}
}
So you'll not be able to use both the Spear textures and the Wolf3D things normally occupied by those numbers without writing a custom translator.
Out of curiosity, why not just start with Spear as the base game?
Spear of Destiny uses a different [url=https://maniacsvault.net/ecwolf/wiki/Map_translator]map translator[/url]. You could add the following to a mapinfo script.
[code]gameinfo
{
translator = "xlat/spear.txt"
}[/code]
You can also specify the translator per map definition. (Same keyword.)
This will change a few things:
[code]things
{
// oldnum, class, angles, patrol, minskill
{33, Skewer, 0, 0, 0}
{38, CageWithGore, 0, 0, 0}
{45, CageWithSkulls, 0, 0, 0}
{63, RedCeilingLight, 0, 0, 0}
{67, CowCarcass, 0, 0, 0}
{68, WellWithBlood, 0, 0, 0}
{69, SatanStatue, 0, 0, 0}
{71, BrownColumn, 0, 0, 0}
{72, ClipBox, 0, 0, 0}
}[/code]
So you'll not be able to use both the Spear textures and the Wolf3D things normally occupied by those numbers without writing a custom translator.
Out of curiosity, why not just start with Spear as the base game?