Halten Sie! - Conversion to ECWolf [UPDATE - 2/24/15]

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Expand view Topic review: Halten Sie! - Conversion to ECWolf [UPDATE - 2/24/15]

Re: Halten Sie! - Conversion to ECWolf [UPDATE - 2/24/15]

by Gumbemanden » Tue Sep 12, 2017 21:34

I have found a bug in map 8 of the mod where one of the walls can be walked through.
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Re: Halten Sie! - Conversion to ECWolf [UPDATE - 2/24/15]

by PSTrooper » Sat Feb 28, 2015 9:52

Those fake elevators at the end gave a whole new meaning to the term "Get psyched".

Re: Halten Sie! - Conversion to ECWolf [UPDATE - 2/24/15]

by Enjay » Tue Feb 24, 2015 19:29

Nice. Thank you very much.

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by AstroCreep » Tue Feb 24, 2015 8:34

Update to the mod, please check the first post for all the details and the download

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by AstroCreep » Mon Jan 26, 2015 21:12

Bugfix for HiRes version uploaded. Please redownload

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by AstroCreep » Wed Jan 21, 2015 20:40

Open SLADE and open the pk3. Navigate to maps and find the map you need. Open the wad and extract PLANES.MAP. After that import into either WDC or HWE to edit and then export back to PLANES.MAP and drop into the pk3. I use HWE because my computer is convinced WDC is a virus

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by Enjay » Wed Jan 21, 2015 18:56

Thanks for the update.
AstroCreep wrote:or open the map and move the wall and secret door item down one spot
What is considered the best editor for doing this kind of thing?

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by AstroCreep » Wed Jan 21, 2015 2:15

Fixed again. I put the wall in the wrong place lol. The pushwall only moves two spaces, so it was stopping 1 short. Download links are updated. Redownload or open the map and move the wall and secret door item down one spot

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by PSTrooper » Tue Jan 20, 2015 6:55

Oh yeah, I forgot to update the page to let everyone know. Thank you, and thanks for fixing it, playing it right now. :computer:

Edit, that same pushwall now stops one block short in front of the passage, which is kind of weird because there's nothing there.

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by AstroCreep » Tue Jan 20, 2015 3:58

I don't think so, I downloaded it in December, says you last updated in October. Either way, glitch is fixed in both versions. Either redownload or crack open the map and delete the secret door behind the secret door. All I did to the maps was add the brightness info in the corner of each map, so I'm seriously surprised the original mod was up for so long without anyone ever noticing :lol:

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by PSTrooper » Sun Jan 18, 2015 19:47

Interesting. Yeah, I'm all for keeping the mod closer to the original also. If you wanted to update it to use the actual actors, I wouldn't mind. :)

You seem to be using an old version of the sprite fixing project. I've updated it since then to include pain rotations I made for all the non boss enemies.

Edit, I can't seem to beat map 3 without cheating because there is a guard blocking the pushwall behind the locked door.

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by AstroCreep » Sun Jan 18, 2015 7:26

Well at least we got Hans lol.

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by Blzut3 » Sun Jan 18, 2015 6:46

The Spear xlat is more or less a super set of the Wolf3D xlat. A few things were overwritten IIRC, so they're not exactly interchangeable.

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by AstroCreep » Sun Jan 18, 2015 5:47

Really I should have used decorate to have trans/dk's attributes paste over gretel/fatface's. With trans it's unnoticeable since all the grosses are practically clones, but the missles and health is way off for the dk. It really is just kind of ghetto-rigged in there, lol, but that's how it had to be done back in the day if you didnt wanna crack the source open. Next thing I'm doin, I'm using decorate to replace actors I'm not using, that way it works a little bit more like its supposed to, but I don't think I'm gonna mess with this mod anymore lol.

Also, referring to what you said about xlats, I never changed it for the mod I loaded in and yet hans was working, sans assets. Maybe wolf can recognize spear xlat functions?

Re: Halten Sie! - Conversion to ECWolf [UPDATE - NOW IN HI-R

by Blzut3 » Sun Jan 18, 2015 2:43

ECWolf does not make any distinction between games as far as actor availability goes. The only difference there is the xlat script. So just changing the xlat and providing the sounds and sprites is enough to port an actor from one game to the other.

However, since this is a port of an existing mod, it's probably best to keep it as it was given. The actors in the Mac version of Wolf3D are slightly different in timings, and ECWolf will support the Mac mission as-is eventually, so it's probably best to model after the PC version anyway.

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