by Rex Claussen » Wed Jul 19, 2017 13:40
I noticed something that is not really a "bug" in the truest sense of the word; more an oddity that detracts from the realism of the game. When you walk over the corpse of a fallen human soldier you pick up its weapon, and a message to that effect comes up on the screen. However, the corpse retains its hold on the relevant weapon.
This can be addressed by modifying the message, so that the player is shown to pick up only the ammo in the weapon. This would work fine in general; however, it wouldn't work for the first time the player picks up the weapon if that pickup is from a corpse. This would be particularly obvious on Map10 (first map of Paranoiac), where the only shotguns and M-16s are available from human grunts. On Map03 (third map of Paranoid), the player can pick up the shotgun from the security room near the start, but the M-16 will typically be picked up from a grunt. I think that the Maps 03 & 10 issue should be left as-is, and let the visual oddity remain for the first weapons pickups.
The alternative to altering the message is to separate the weapon from the grunts' corpses, and make the weapon a pickup. This is a tedious and time-consuming method, and I am against this option, especially as the benefits are just cosmetic.
I noticed something that is not really a "bug" in the truest sense of the word; more an oddity that detracts from the realism of the game. When you walk over the corpse of a fallen human soldier you pick up its weapon, and a message to that effect comes up on the screen. However, the corpse retains its hold on the relevant weapon.
This can be addressed by modifying the message, so that the player is shown to pick up only the ammo in the weapon. This would work fine in general; however, it wouldn't work for the first time the player picks up the weapon if that pickup is from a corpse. This would be particularly obvious on Map10 (first map of [i]Paranoiac[/i]), where the only shotguns and M-16s are available from human grunts. On Map03 (third map of [i]Paranoid[/i]), the player can pick up the shotgun from the security room near the start, but the M-16 will typically be picked up from a grunt. I think that the Maps 03 & 10 issue should be left as-is, and let the visual oddity remain for the first weapons pickups.
The alternative to altering the message is to separate the weapon from the grunts' corpses, and make the weapon a pickup. This is a tedious and time-consuming method, and I am against this option, especially as the benefits are just cosmetic.