TITLEMAP (Original) Issues

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Re: TITLEMAP (Original) Issues

by Rex Claussen » Wed Aug 30, 2017 13:51

Thanks.

Incidentally, the destroyable SUV (actor name = SUV3, DoomEd # 30344) has the glass integrated into the overall SUV model, but I don't know if the orientation is affected.

Re: TITLEMAP (Original) Issues

by Ed the Bat » Wed Aug 30, 2017 6:05

Thank you for catching this. The issue was that, under my new definition, the SUV's glass was not explicitly set to match the actor angle of the SUV itself. By coincidence, it would look normal if the SUV had an angle of zero, but anything else would look wrong, as in what you saw here. Others in the game may have been similarly affected, but I have now fixed it and will be committing it to the repository within a few minutes.

TITLEMAP (Original) Issues

by Rex Claussen » Tue Aug 29, 2017 17:17

1. The SUV near the guard shack has the glass incorrectly oriented. I don't know if this is because the SUV itself was re-oriented in the map (and not the glass), or the definition of the SUV actor was changed to create this re-orientation.

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