by Ed the Bat » Thu Aug 31, 2017 18:01
I am very happy to hear this. While I am able to convert models from mdl to md2, I cannot actually edit the models (aside from breaking apart submodels, if they happen to be made of such). There are a few other models that have this z-fighting issue, though they may not be as obvious -- for example, you may sometimes see it on the sole of the Hornet Grunt's hoof after he's been killed. I believe this texture issue is less about the models themselves, and more about how GZDoom renders them, but that doesn't mean it shouldn't be addressed, if possible. And I'm open to the idea of keeping a running list of these 'broken' models, if anyone should happen to notice more.
I had been meaning to post an open request for model help, thinking perhaps Enjay could help (I know he has far more model experience than I do), but help from anyone who is able would be very much welcome.
On a somewhat related note, I wanted help with another issue regarding these models, if anyone has information. As one can see by looking at the project files for the devbuilds, the models I converted from mdl to md2 grew considerably in filesize. I am often arguing with myself over making the game look better vs making the project file too huge just for aesthetics. If there's anything else I can do to reduce the filesize without compromising the models, that would be fantastic. Ah, if only GZDoom could directly use the Half-Life model format...
I am very happy to hear this. While I am able to convert models from mdl to md2, I cannot actually edit the models (aside from breaking apart submodels, if they happen to be made of such). There are a few other models that have this z-fighting issue, though they may not be as obvious -- for example, you may sometimes see it on the sole of the Hornet Grunt's hoof after he's been killed. I believe this texture issue is less about the models themselves, and more about how GZDoom renders them, but that doesn't mean it shouldn't be addressed, if possible. And I'm open to the idea of keeping a running list of these 'broken' models, if anyone should happen to notice more.
I had been meaning to post an open request for model help, thinking perhaps Enjay could help (I know he has far more model experience than I do), but help from anyone who is able would be very much welcome.
On a somewhat related note, I wanted help with another issue regarding these models, if anyone has information. As one can see by looking at the project files for the devbuilds, the models I converted from mdl to md2 grew considerably in filesize. I am often arguing with myself over making the game look better vs making the project file too huge just for aesthetics. If there's anything else I can do to reduce the filesize without compromising the models, that would be fantastic. Ah, if only GZDoom could directly use the Half-Life model format...