Rex Claussen wrote: ↑Tue Sep 14, 2021 14:03The model itself ought to be straightforward to create, as it's essentially a box.
Only if you just want it to be as uninteresting as putting the texture directly onto a wall.
I've made a model but, honestly, it's not my best work. I know how to make it better but my modelling skills would mean that it would take me hours upon hours to get right. I started trying to do it the best way but my lack of skills soon caught up with me. I need to practice with better modelling tools rather than the simple ones that I use most of the time. They can do the job and are really easy to use, but for complex objects they are awful to work with. I have some better software that can do it more easily but I haven't had the time to master it properly yet (i.e. the software is more complex but, once learned, some jobs would be easier - like doing a good job of this model
).
So, anyway, I've made up something using basic shapes. As a result, it's not as good as it could be and it's not efficient in terms of use of faces and so on but I think that it might be good enough.
If you need something better, sending a message to Willem Sitters or someone else might prove more fruitful.
On with the result...
At the moment, the frame is pretty unimaginative. I'm more or less using the texture as provided. If you want something fancier, let me know but I think it's OK as a starting point at least. Perhaps some Doom-like SUPPORT3-like texture on the sides or something might work?
I have made 2 models - one flat slab with the symbol on the front and one cube.
In the test map, the slab is scaled so that it is pretty close to 128x128 and 16 units deep and a smaller 64x64 and 8 deep.
I also made a cube with the symbol on all 6 faces.
Any of the above can be tweaked if it isn't what you are looking for.
However, because of the way GZDoom doesn't apply the 1:1.2 pixel ratio to models by default, I have provided two versions of everything. The left side of the map has the default 1:1 pixel scaling and the right uses the Doom 1:1.2 scaling. This could be useful if you want to fit the model into recesses or whatever.
I also didn't really do anything cunning with the decorate so actor size, gravity and whatever might all need to be tweaked and the actors (except the cubes) have no collision information.
Let me know what you think and if you want me to make any changes.
Attachment removed - see later post.
Let me know if you want me to persevere with this. I do have a couple of ideas how to make it a bit better. I've just realised there is a better way to make the arrows, for example.
[quote="Rex Claussen" post_id=68151 time=1631624636 user_id=347]The model itself ought to be straightforward to create, as it's essentially a box.[/quote]
Only if you just want it to be as uninteresting as putting the texture directly onto a wall. :P
I've made a model but, honestly, it's not my best work. I know how to make it better but my modelling skills would mean that it would take me hours upon hours to get right. I started trying to do it the best way but my lack of skills soon caught up with me. I need to practice with better modelling tools rather than the simple ones that I use most of the time. They can do the job and are really easy to use, but for complex objects they are awful to work with. I have some better software that can do it more easily but I haven't had the time to master it properly yet (i.e. the software is more complex but, once learned, some jobs would be easier - like doing a good job of this model :P ).
So, anyway, I've made up something using basic shapes. As a result, it's not as good as it could be and it's not efficient in terms of use of faces and so on but I think that it might be good enough.
If you need something better, sending a message to Willem Sitters or someone else might prove more fruitful.
On with the result...
[img]https://i.imgur.com/AZAdE0y.png[/img]
At the moment, the frame is pretty unimaginative. I'm more or less using the texture as provided. If you want something fancier, let me know but I think it's OK as a starting point at least. Perhaps some Doom-like SUPPORT3-like texture on the sides or something might work?
I have made 2 models - one flat slab with the symbol on the front and one cube.
In the test map, the slab is scaled so that it is pretty close to 128x128 and 16 units deep and a smaller 64x64 and 8 deep.
I also made a cube with the symbol on all 6 faces.
Any of the above can be tweaked if it isn't what you are looking for.
However, because of the way GZDoom doesn't apply the 1:1.2 pixel ratio to models by default, I have provided two versions of everything. The left side of the map has the default 1:1 pixel scaling and the right uses the Doom 1:1.2 scaling. This could be useful if you want to fit the model into recesses or whatever.
I also didn't really do anything cunning with the decorate so actor size, gravity and whatever might all need to be tweaked and the actors (except the cubes) have no collision information.
Let me know what you think and if you want me to make any changes.
[color=#FF0000]Attachment removed - see later post.[/color]
Let me know if you want me to persevere with this. I do have a couple of ideas how to make it a bit better. I've just realised there is a better way to make the arrows, for example.