by ZDave » Mon Oct 12, 2009 16:03
I was looking through ZDoom Wiki and hidden away in the gldefs section I came across the brightmaps feature, which I always wanted to use.
Well it specifies that it can be applied to sprites, but could it also be used for textures?
I was looking through ZDoom Wiki and hidden away in the gldefs section I came across the brightmaps feature, which I always wanted to use.
Well it specifies that it can be applied to sprites, but could it also be used for textures?