by DefconRazor32 » Sun Jun 26, 2011 23:37
Enjay wrote:Hmmm... I'm not really sure about these. I'm not even sure if "rust" is quite the right description. It looks as if many of the textures have been given a rust coloured textured overlay (possibly using a recoloured skin texture?) and, as such they have lost a lot of definition making them look as if they are coated in something (like some translucent mud or something) rather than just rusting naturally.
Case in point:
Rust wouldn't make the pistons/pillars/cylinders (whatever those bits are meant to be) as indistinct as that. I'm not saying that the effect is necessarily bad, but it doesn't really look like a rusted structure to me.
Actually yes they have been given a skin overlay which you are correct. I haven't had much to truly make them look completely like they should. I had added two different overlays one being a HELL8_4 texture from doom 2 and a RW12_1 texture also. I wanna know if these textures aren't considered rust then what should i call them then, cause if I'm not making anything truly rusty then what effect do you think it is Enjay that I'm making besides muddy. I only started making these textures in like two weeks from my research in opacity and i directly had most my research in dirty or fleshy to downright hellish in a software way from my recent projects which was just a one layer recolored base.
Also these were in what resulted in a merged two layers recolored in a palette index mode they lost alot of color from using the act file that gimp uses in it's doom 2 palette to convert the images into a doom 2 software mode. If i sound too nutty on my explanations I'm very sorry. I'm also very thank full on your feedback that they weren't really rusty but i haven't been doing much on gimp graphically just experimenting.
[quote="Enjay"]Hmmm... I'm not really sure about these. I'm not even sure if "rust" is quite the right description. It looks as if many of the textures have been given a rust coloured textured overlay (possibly using a recoloured skin texture?) and, as such they have lost a lot of definition making them look as if they are coated in something (like some translucent mud or something) rather than just rusting naturally.
Case in point:
[img]http://i.imgur.com/JATWA.png[/img]
Rust wouldn't make the pistons/pillars/cylinders (whatever those bits are meant to be) as indistinct as that. I'm not saying that the effect is necessarily bad, but it doesn't really look like a rusted structure to me.[/quote]
Actually yes they have been given a skin overlay which you are correct. I haven't had much to truly make them look completely like they should. I had added two different overlays one being a HELL8_4 texture from doom 2 and a RW12_1 texture also. I wanna know if these textures aren't considered rust then what should i call them then, cause if I'm not making anything truly rusty then what effect do you think it is Enjay that I'm making besides muddy. I only started making these textures in like two weeks from my research in opacity and i directly had most my research in dirty or fleshy to downright hellish in a software way from my recent projects which was just a one layer recolored base.
Also these were in what resulted in a merged two layers recolored in a palette index mode they lost alot of color from using the act file that gimp uses in it's doom 2 palette to convert the images into a doom 2 software mode. If i sound too nutty on my explanations I'm very sorry. I'm also very thank full on your feedback that they weren't really rusty but i haven't been doing much on gimp graphically just experimenting.