I need feedback this is not a project

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Re: I need feedback this is not a project

by DefconRazor32 » Sun Jun 26, 2011 23:37

Enjay wrote:Hmmm... I'm not really sure about these. I'm not even sure if "rust" is quite the right description. It looks as if many of the textures have been given a rust coloured textured overlay (possibly using a recoloured skin texture?) and, as such they have lost a lot of definition making them look as if they are coated in something (like some translucent mud or something) rather than just rusting naturally.

Case in point:

Image

Rust wouldn't make the pistons/pillars/cylinders (whatever those bits are meant to be) as indistinct as that. I'm not saying that the effect is necessarily bad, but it doesn't really look like a rusted structure to me.



Actually yes they have been given a skin overlay which you are correct. I haven't had much to truly make them look completely like they should. I had added two different overlays one being a HELL8_4 texture from doom 2 and a RW12_1 texture also. I wanna know if these textures aren't considered rust then what should i call them then, cause if I'm not making anything truly rusty then what effect do you think it is Enjay that I'm making besides muddy. I only started making these textures in like two weeks from my research in opacity and i directly had most my research in dirty or fleshy to downright hellish in a software way from my recent projects which was just a one layer recolored base.


Also these were in what resulted in a merged two layers recolored in a palette index mode they lost alot of color from using the act file that gimp uses in it's doom 2 palette to convert the images into a doom 2 software mode. If i sound too nutty on my explanations I'm very sorry. I'm also very thank full on your feedback that they weren't really rusty but i haven't been doing much on gimp graphically just experimenting.

Re: I need feedback this is not a project

by Enjay » Sun Jun 26, 2011 22:51

Hmmm... I'm not really sure about these. I'm not even sure if "rust" is quite the right description. It looks as if many of the textures have been given a rust coloured textured overlay (possibly using a recoloured skin texture?) and, as such they have lost a lot of definition making them look as if they are coated in something (like some translucent mud or something) rather than just rusting naturally.

Case in point:

Image

Rust wouldn't make the pistons/pillars/cylinders (whatever those bits are meant to be) as indistinct as that. I'm not saying that the effect is necessarily bad, but it doesn't really look like a rusted structure to me.

I need feedback this is not a project

by DefconRazor32 » Sun Jun 26, 2011 20:13

here's a link to the wad: http://www.mediafire.com/?72ce73ibi7c2bd5

I came here posting a link for some experimental textures for software mode been thinking about it for two
weeks now, wondering if i should use them and include them on my newest build i had created or which textures need rejecting cause software mode compatibility is quite tricky cause no-one really gives me much feedback at skulltag only a select few and one of them has computer problems now. I understand if everyone is busy here and any feedback is welcome i just need to know what needs reworking rejecting and accepted textures and the names. I thank you all for you time in reading any help is appreciated.

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