Herculine wrote:When I try that and then launch the game, I am given the FATAL ERROR warning message: "dsgrunt is not a player sound" and the execution stops.
That's because $playersound
dup requires one of those
special player sounds.
Herculine wrote:$playersounddup player male *land *grunt
That will play DSOOF sound when the player lands.
Now, what you want to do is use $playersound with DSMLAND (if that's the sound lump name) if you want it to play something other than DSOOF for the landing sound.
Code: Select all
$playersound player male *land dsmland
If the above doesn't work, then I have no idea what I'm talking about.
Edit: Oh, make sure the sound(s) is inside a directory called
sounds if you're using zip/pk3, and is(are) out of any markers if you're using a wad.
[quote="Herculine"]When I try that and then launch the game, I am given the FATAL ERROR warning message: "dsgrunt is not a player sound" and the execution stops.[/quote]
That's because $playersound[b]dup[/b] requires one of those [wiki=Player_Sounds]special player sounds[/wiki].
[quote="Herculine"]$playersounddup player male *land *grunt[/quote]
That will play DSOOF sound when the player lands.
Now, what you want to do is use $playersound with DSMLAND (if that's the sound lump name) if you want it to play something other than DSOOF for the landing sound.
[code]$playersound player male *land dsmland[/code]
If the above doesn't work, then I have no idea what I'm talking about. :P
[u]Edit:[/u] Oh, make sure the sound(s) is inside a directory called [i]sounds[/i] if you're using zip/pk3, and is(are) out of any markers if you're using a wad.