As one of the people who does the builds, my initial reaction is no simply because it doesn't really suit the way that I do the builds:
I DL the source revision and have a quick look at the changelog (which sometimes, but doesn't always specify the Zdoom revision). However, the update process does tell me nice and clearly which GZdoom revision I have obtained.
I open the project in VC++ Express and build a new exe (which, again, usually confirms the revision number for GZdoom but not Zdoom).
I run a batch file which prompts me for the revision number and I type it in. The batch then compresses the files and names the archives appropriately.
I open AceFTP and use it to upload the files.
While that is happening, I run the newly built exes to make sure that they do indeed start and can at least play map01 of Doom2.* It's only at that point that I have the opportunity to check properly which revision of Zdoom GZdoom is reporting itself to be based on.
*I know that it makes sense to test the exe files before uploading but my connection is so slow that testing during the upload gives me something to do as I wait for the upload to complete and I would have time to cancel the upload if I spotted a problem.
Aaanyway, I realise that changing my procedure wouldn't be a huge problem but, as I see it, neither is checking the revision for someone who has downloaded it.
As one of the people who does the builds, my initial reaction is no simply because it doesn't really suit the way that I do the builds:
I DL the source revision and have a quick look at the changelog (which sometimes, but doesn't always specify the Zdoom revision). However, the update process does tell me nice and clearly which GZdoom revision I have obtained.
I open the project in VC++ Express and build a new exe (which, again, usually confirms the revision number for GZdoom but not Zdoom).
I run a batch file which prompts me for the revision number and I type it in. The batch then compresses the files and names the archives appropriately.
I open AceFTP and use it to upload the files.
While that is happening, I run the newly built exes to make sure that they do indeed start and can at least play map01 of Doom2.* It's only at that point that I have the opportunity to check properly which revision of Zdoom GZdoom is reporting itself to be based on.
*I know that it makes sense to test the exe files before uploading but my connection is so slow that testing during the upload gives me something to do as I wait for the upload to complete and I would have time to cancel the upload if I spotted a problem.
Aaanyway, I realise that changing my procedure wouldn't be a huge problem but, as I see it, neither is checking the revision for someone who has downloaded it. ;)