by Tiger » Mon Jul 09, 2012 18:58
"
NeoHippo wrote:
While this does not affect the workings of Doombuilder2 it is nonetheless annoying to see this every time DB2r1564 is opened.
Understandable. I will later create an external script to expunge some of the superfluous content within the compiled projects. Generally - I don't believe nor want the
Bootless Star program to manipulate any directories, excluding the compiled project directory conflicts. On the contrary to the previous beta versions, I believe it would automatically expunge some unnecessary content, however - I don't believe it should do any manipulation natively. In the future, I will get around to creating an external script - that uses
Bootless Star's environment to remove some of those unneeded files.
"[quote="NeoHippo"]
While this does not affect the workings of Doombuilder2 it is nonetheless annoying to see this every time DB2r1564 is opened.[/quote]
Understandable. I will later create an external script to expunge some of the superfluous content within the compiled projects. Generally - I don't believe nor want the [url=http://forum.drdteam.org/viewtopic.php?p=52249#p52249][i]Bootless Star[/i][/url] program to manipulate any directories, excluding the compiled project directory conflicts. On the contrary to the previous beta versions, I believe it would automatically expunge some unnecessary content, however - I don't believe it should do any manipulation natively. In the future, I will get around to creating an external script - that uses [i]Bootless Star[/i]'s environment to remove some of those unneeded files.