No x64 devbuilds of GZDoom

Post a reply

Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :angel: :angry: :beer: :bfg: :chaingun: :cheers: :blergh:
View more smilies

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

If you wish to attach one or more files enter the details below.

Maximum filesize per attachment: 1.5 MiB.

Expand view Topic review: No x64 devbuilds of GZDoom

Re: No x64 devbuilds of GZDoom

by Blzut3 » Wed Dec 05, 2018 4:47

This is because the build machine can't be upgraded to 2017 at the moment since the build VM is running Windows 2012 (not 2012R2 which is not a free upgrade). Still working on figuring out my Windows licensing options.

Edit: Actually looks like it's a different error from what I remember seeing. Looks like just needed to reconfigure.

Edit 2: Of course that won't fix the latest code just being broken.

No x64 devbuilds of GZDoom

by Player701 » Tue Dec 04, 2018 14:07

There haven't been any x64 development builds of GZDoom on devbuilds.drdteam.org since November 30th. I'm not sure if anyone is aware of this fact; it doesn't look like there are any threads mentioning it here, nor on ZDoom forums. So I thought I'd make a post about it, just in case. Also just saying that I can build x64 just fine in Visual Studio 2017, both debug and release.

Top