Templar: Land of the Lost Temples

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Expand view Topic review: Templar: Land of the Lost Temples

Re: Templar: Land of the Lost Temples

by Wolf3DFan15 » Fri Sep 18, 2009 18:14

I agree and shouldnt you be working on ghostbusters doom janitor :P

oh and great to see a wad from a fellow metal head rock on :blergh:

Re: Templar: Land of the Lost Temples

by Janitor » Thu Aug 06, 2009 18:07

I saw this announced on DoomWorld. Looking forward to seein this released.

EDIT: ZOMG NICE JOB WITH THAT HUD!!!

Re: Templar: Land of the Lost Temples

by Graf Zahl » Mon Aug 03, 2009 23:09

Enjay wrote:It could just be something like he is using a CRT. I noticed more and more screenshots and mods getting darker whilst I used my CRT as my main monitor until all I could see were black screenshots with the occasional point of light. Then I switched to my new flatscreen and suddenly I realised why: everyone else had been switching to TFTs where such screenshots looks perfectly well lit.

TFT Flatscreens are generally crap for gaming. My CRT is near the end of its life but hell must freeze over before I replace it with one of these hideous abominations. They are fine for working but playing Doom with them is no fun at all!

Re: Templar: Land of the Lost Temples

by Bishop » Fri Jul 31, 2009 8:16

ok weeeel, added new video footage, hopefully it's better than the first. See bottom of first post.
(Had to put it in url format because I can't get the youtube tags to work.)

Enjoy!

Another thing:
Enjay wrote:And yes, these screenshots look perfectly well lit to me.
Note that In-game, the atmosphere is a bit dimmer than what the screenshots are displaying (default light settings with standard light mode)
I inteneded to use an average sector light level anywhere between 75 and 110 and make dynamic lights and brightmaps give the player a few points of reference at longer distances (~1024+ mp) which are usually very dim.
But as long as most can at least see the archetecture in the shots, that's fine by me.

Re: Templar: Land of the Lost Temples

by Pluck101 » Wed Jun 24, 2009 22:49

It's probably just my settings because I have a 19'' Widescreen High Def Monitor. Alot of stuff looks really dark on my screen all the time so I guess I'll have to configure it later.

Re: Templar: Land of the Lost Temples

by Enjay » Wed Jun 24, 2009 20:59

It could just be something like he is using a CRT. I noticed more and more screenshots and mods getting darker whilst I used my CRT as my main monitor until all I could see were black screenshots with the occasional point of light. Then I switched to my new flatscreen and suddenly I realised why: everyone else had been switching to TFTs where such screenshots looks perfectly well lit.

OK, so perhaps my CRT had maybe degraded a little over the years but it still looked fine on everything that I set up on my machine (ie game brightness settings and so on) it was just when looking at screenshots of other people's work that things always seemed too dark.

In fact, I have to say, I think that my new monitor may be too bright. I have turned the brightness down a bit but it has also moved me to use darker skins for forums where I used to prefer light ones and completely white screens (like a new page in MS Word) can be quite blinding.

And yes, these screenshots look perfectly well lit to me.

Re: Templar: Land of the Lost Temples

by Rachael » Wed Jun 24, 2009 19:54

Pluck101 wrote:Is it just me or do the screenshots look REALLY dark? All i can see are a few torches and dark outlines of what looks like buildings...
To me it sounds like your monitor is just crap. I see the pictures just fine.

Re: Templar: Land of the Lost Temples

by Bishop » Wed Jun 24, 2009 17:58

Pluck101 wrote:Is it just me or do the screenshots look REALLY dark?
Strange... They don't look that dark on my screen. :?
It's clear that the maps are meant to be played a bit dark for starters (especially at a distance) but I didn't think they would appear to be un-veiwable by some. Maybe it's your monitor settings? your graphics card settings? All I can say is when I took theese shots my in-game settings where:
brightness: 0 (default)
contrast: 1 (default)
gamma: 1 (default)
light mode: standard

Re: Templar: Land of the Lost Temples

by Starscream2 » Tue Jun 23, 2009 22:52

Bishop wrote:
Image
This screenshot is really nice!
The others were good too, but this one was my favourite :P

Re: Templar: Land of the Lost Temples

by Pluck101 » Tue Jun 23, 2009 14:36

Is it just me or do the screenshots look REALLY dark? All i can see are a few torches and dark outlines of what looks like buildings...

Re: Templar: Land of the Lost Temples

by Bishop » Mon Jun 22, 2009 12:44

Update: 40% done at the moment
plus, more screenshots :mrgreen:
Spoiler:

Re: Templar: Land of the Lost Temples

by Bishop » Thu May 07, 2009 9:08

Wow, thanks very much everybody. :)
About the texturing seeming odd in some places... well, yes there is indeed a lot of touch-ups to be done. The maps are not quite finished as far as detail goes, which I usually save for last. Even though texturing on slopes can be quite difficult sometimes in order to make it look decent, there's always a solution wich I will get to eventually.
Anyways thank, you for your feedback :wink:

Re: Templar: Land of the Lost Temples

by Rex Claussen » Wed May 06, 2009 3:50

Yowzah! That is looking schweeeet! Very clever use of (fairly common) GZDooM functions make the pictures really stand out. The castle with the moon backdrop is probably my favorite.

Good luck with the project.

Re: Templar: Land of the Lost Temples

by Starscream2 » Tue May 05, 2009 11:01

Looking Very atmospheric, nicley done.
Some things that could be fixed up are how in the 1st screen, the marble texture on the ramps, the 2nd screen, the metal bordering the top of the structure, and the 4th sceen, the marble on the ceiling, have textures that are cut off, and it makes it look odd.
Keep it up, This looks and sounds intresting though :wink:

Re: Templar: Land of the Lost Temples

by Rachael » Mon May 04, 2009 15:05

This is looking good. Those are some awesome screenshots, and the storyline sounds kinda interesting. ^^

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