by Cage » Thu Oct 25, 2012 13:12
You've probably already noticed, but I've been messing around the sky graphics
Trying to avoid palette raping as much as possible, but it's not easy
Ones I considered finished:
Paris/France sky (sky_pris)
Alcatraz sky (sky_traz)
Egypt/desert sky (sky_dsrt - sky_dsrt_alt looks okay, but doesn't give off the "heatwave" vibe
Need your opinions on the Great Wall (sky_wall) sky colorwise(plus it may be pushed about 30-40 pixels up, since the vantage point seems to be too high), ingame, sky_city_test is a test and will probably be scrapped. We're far better off using a clean sky and placing any buildings inside the maps, IMO.
You've probably already noticed, but I've been messing around the sky graphics :) Trying to avoid palette raping as much as possible, but it's not easy
Ones I considered finished:
Paris/France sky (sky_pris)
Alcatraz sky (sky_traz)
Egypt/desert sky (sky_dsrt - sky_dsrt_alt looks okay, but doesn't give off the "heatwave" vibe ;)
Need your opinions on the Great Wall (sky_wall) sky colorwise(plus it may be pushed about 30-40 pixels up, since the vantage point seems to be too high), ingame, sky_city_test is a test and will probably be scrapped. We're far better off using a clean sky and placing any buildings inside the maps, IMO.