by Rex Claussen » Sun Oct 11, 2015 0:30
Kappes Buur wrote:.... send me a download location for Paranoiac via PM so I can take a look at it.
I'll need to pull the package together, as the project is currently in multiple files (weapons, models, & textures in one pk3, "Earth" maps in one wad, Xen maps in individual wads, bonus maps in individual wads, music in individual .ogg files, enemies in a separate pk3). Plus, I need to put all the player starts in the proper places so that the hub appears seamless.
Give me a little time to pull everything together. The enemies are in a file with more enemies than I intend to use in
Paranoiac, so I'll have to cull the unwanted enemies. Of course, this involves examining the DECORATE code and extracting the relevant resources, so this is a time-consuming effort on which I have been procrastinating.
Plus, it's going to take me a while to set up the music, because of ZDooM's music limitations.
Perhaps, the better idea is to pull together everything minus the enemies & music, clean it up, and send you a download link. The fights aspects of gameplay will be missing, but it would be similar to doing a no-monsters walkthrough.
[Just a heads-up. I have been asking DBT for help with a couple of weapons, but I haven't heard back from him - the Gluon Gun & the Hive-Hand. The DECORATE code for both of these weapons was developed for Aeons of Death. However, the code is so convoluted (for me, at least), that it would take me forever (including much trial & error) to pull everything together satisfactorily. If you have some confidence in your ability to do what I'm asking, that would be the first order of business. This is outlined in the forums, but of course you don't have access. Let me know if you'd like to volunteer for this task. If so, we can use this public forum for our discussions, then move them to the relevant forum when you get full access. Thanks.]
[EDIT: I have started a
thread on weapons issues. For now, let's use that thread, which we can then merge into the relevant forums when you get access.]
[quote="Kappes Buur"].... send me a download location for Paranoiac via PM so I can take a look at it.[/quote]
I'll need to pull the package together, as the project is currently in multiple files (weapons, models, & textures in one pk3, "Earth" maps in one wad, Xen maps in individual wads, bonus maps in individual wads, music in individual .ogg files, enemies in a separate pk3). Plus, I need to put all the player starts in the proper places so that the hub appears seamless.
Give me a little time to pull everything together. The enemies are in a file with more enemies than I intend to use in [i]Paranoiac[/i], so I'll have to cull the unwanted enemies. Of course, this involves examining the DECORATE code and extracting the relevant resources, so this is a time-consuming effort on which I have been procrastinating.
Plus, it's going to take me a while to set up the music, because of ZDooM's music limitations.
Perhaps, the better idea is to pull together everything minus the enemies & music, clean it up, and send you a download link. The fights aspects of gameplay will be missing, but it would be similar to doing a no-monsters walkthrough.
[Just a heads-up. I have been asking DBT for help with a couple of weapons, but I haven't heard back from him - the Gluon Gun & the Hive-Hand. The DECORATE code for both of these weapons was developed for Aeons of Death. However, the code is so convoluted (for me, at least), that it would take me forever (including much trial & error) to pull everything together satisfactorily. If you have some confidence in your ability to do what I'm asking, that would be the first order of business. This is outlined in the forums, but of course you don't have access. Let me know if you'd like to volunteer for this task. If so, we can use this public forum for our discussions, then move them to the relevant forum when you get full access. Thanks.]
[EDIT: I have started a [url=http://forum.drdteam.org/viewtopic.php?f=176&t=6712]thread on weapons issues[/url]. For now, let's use that thread, which we can then merge into the relevant forums when you get access.]