[ECWolf modding] Unlockable levels/episodes in menu

Post a reply

Smilies
:D :) :( :o :shock: :? 8) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :!: :?: :idea: :arrow: :| :mrgreen: :angel: :angry: :beer: :bfg: :chaingun: :cheers: :blergh:
View more smilies

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

If you wish to attach one or more files enter the details below.

Maximum filesize per attachment: 1.5 MiB.

Expand view Topic review: [ECWolf modding] Unlockable levels/episodes in menu

Re: [ECWolf modding] Unlockable levels/episodes in menu

by Blzut3 » Tue Mar 30, 2021 22:45

Not possible and traditionally a feature that's been rejected for ZDoom so not really in the cards to be added. Effectively the idea is that all game state should be held within a save game so that doesn't really work with episode unlocks (or would be very awkward).

It may be possible to do a Quake style episode hub map using the Teleport_NewMap action. Have actors which on sight check the player's inventory for a key item and then die to unblock the passage.

[ECWolf modding] Unlockable levels/episodes in menu

by treesapthief » Mon Mar 29, 2021 4:02

I have a question in regards to unlocking episodes from an item or accomplishment in-game.

If I collect an item, or complete a level with specific requirements, is there a way I can unlock a level in the Episode Select menu? This may also imply I can individually select levels in the Episode Select screen.

I have a feeling this is something more appropriate for a wolf4SDL modified engine. I know the LZWolf mapset used a HUB level, and I may have to go that route, and brainstorm a bit more on how I can accomplish this.

Top