by Xaser » Sat Jun 16, 2012 0:54
If you want to make wider versions, feel free -- just note that the actual texture width needs to be a power-of-two so if you go with something like 384-wide (which seems like it might be good), you'll need to pad out the other 128 with ASPHALT or something.
I'm not sure if I'm up for changing the map, though. I suppose the streets are narrow realistically, but it seems just the right size for gameplay -- any larger and it'd be too much to run around in without feeling dwarfed by the architecture.
If you make them, I'd definitely consider using the newer ones for, say, D.C. though.
If you want to make wider versions, feel free -- just note that the actual texture width needs to be a power-of-two so if you go with something like 384-wide (which seems like it might be good), you'll need to pad out the other 128 with ASPHALT or something.
I'm not sure if I'm up for changing the map, though. I suppose the streets are narrow realistically, but it seems just the right size for gameplay -- any larger and it'd be too much to run around in without feeling dwarfed by the architecture.
If you make them, I'd definitely consider using the newer ones for, say, D.C. though. ;)