by Ed the Bat » Wed Sep 06, 2017 19:16
This indeed seems to be the case with one or two models. I can break models apart with the Half-Life tools if they happen to be made of multiple submodels, the way I did with the scientists and HECU marines, for instance. In fact, the error with the headless HECU was simply due to a copy-paste error on my part.
EDIT: Done with this round of fixes. Some models were simply making the engine unhappy, likely due to what Enjay mentioned above. Breaking them into smaller models seems to have fixed the issue. This was applied to Otis (as Rex reported above in Item 1), the MTM 8 Loader vehicle, the Military Police, and the Hornet Grunt. The HECU Marines missing body parts (Item 2 from Rex's report) was due to a missing line; error on my part. This has been fixed. Erroneous MODELDEF frames entries have been fixed for actors that required it: Vortigaunt (as per Item 3), Gonarch, Bullsquid, and 9mm pistol arms for Otis and Bellmer (without HEV suit).
In addition to Rex's report, I found and fixed some other issues:
Nihilanth was crushed in at the bottom (due to out-of-bounds vertices in the MD3 conversion -- fixed by scaling him down first
Medkit and HEV suit had their SurfaceSkins rearranged incorrectly -- fixed by manually rearranging them
Hornets were being eclipsed by their 'chrome' texture -- fixed by simply removing said texture
Probably some other things I forgot to mention, but this covers the big issues. If any new issues become apparent, don't hesitate to tell me so I can fix my mistakes. Goodness knows there's plenty of those.
This indeed seems to be the case with one or two models. I can break models apart with the Half-Life tools if they happen to be made of multiple submodels, the way I did with the scientists and HECU marines, for instance. In fact, the error with the headless HECU was simply due to a copy-paste error on my part.
EDIT: Done with this round of fixes. Some models were simply making the engine unhappy, likely due to what Enjay mentioned above. Breaking them into smaller models seems to have fixed the issue. This was applied to Otis (as Rex reported above in Item 1), the MTM 8 Loader vehicle, the Military Police, and the Hornet Grunt. The HECU Marines missing body parts (Item 2 from Rex's report) was due to a missing line; error on my part. This has been fixed. Erroneous MODELDEF frames entries have been fixed for actors that required it: Vortigaunt (as per Item 3), Gonarch, Bullsquid, and 9mm pistol arms for Otis and Bellmer (without HEV suit).
In addition to Rex's report, I found and fixed some other issues:
Nihilanth was crushed in at the bottom (due to out-of-bounds vertices in the MD3 conversion -- fixed by scaling him down first
Medkit and HEV suit had their SurfaceSkins rearranged incorrectly -- fixed by manually rearranging them
Hornets were being eclipsed by their 'chrome' texture -- fixed by simply removing said texture
Probably some other things I forgot to mention, but this covers the big issues. If any new issues become apparent, don't hesitate to tell me so I can fix my mistakes. Goodness knows there's plenty of those.