by Davitch » Sun May 27, 2018 9:18
As everyone who is reading gaming news and was a fan of Doom (2016) probably already knows, Pete Hines from Bethesda did at one point perhaps drop a subtle hint for a sequel, and said that E3 is the "...hell on earth time for us":
https://www.dualshockers.com/bethesdas- ... 18-lineup/ (in the first paragraph of the quote from Pete Hines)
I realize they have already revealed Rage 2, which looks promising to me, but I'm just really keeping my hopes up that Id software has been extra busy and will reveal a Doom: Hell on Earth at E3 this year, or otherwise hopefully soon after.
I realize that some people are, and justifiably so, annoyed that Doom (2016) was called just plain DOOM. I personally feel like DOOM is an okay title because of the fact that the original Doom has, in effect (though not entirely), been renamed to The Ultimate Doom. If, in the sequel, they are going for the hell-making-it-to-earth idea again, which seems likely, I think it would be fitting if the title was just "Doom: Hell on Earth". It's not as distinguished from "Doom II: Hell on Earth" (1994) as "DOOM" is from "The Ultimate Doom", but I suppose they could also call it "Doom on Earth". If they called it simply "Doom 2" or "Doom II" though, that would in my opinion be very bad on account of zero distinguishing between the title names. Anyway those are just my thoughts on the matter of the title.
Reflecting on Doom (2016), I seriously love that game, but ever since the first Quakecon trailer (with the Cyberdemon walking around and opening a door), I had always wondered about the Cyberdemon's broken horn. I always thought it would have been bad ass if they had had a 'story' element of how he lost part of his horn previously. I thought it would have been really cool if the Doom Slayer encountered the Cyberdemon in-game before having the actual boss battle, and managed to get separated from him after breaking off a piece of his horn. To be sure, I really like Doom (2016) and play it all the time, but the only thing that disappointed me about it (aside from my nitpick that the campaign could have been a little longer) was that there weren't, to me, enough little in-game plot elements like "How the Cyberdemon lost his horn" (Haha, that sound's like a crazy Doom-themed version of a Dr. Seuss book, or am I thinking of Aesop's Fables?). And I know they were basically going for the "throw the story out the window and kill demons" kind of approach, but I hope they have just a little more cinematic/story element to the sequel. One things for sure, there should definitely be the Icon of Sin, or some other huge, bad ass final boss.
Anyway, just thought I'd share. I can't wait for Bethesda E3!
As everyone who is reading gaming news and was a fan of Doom (2016) probably already knows, Pete Hines from Bethesda did at one point perhaps drop a subtle hint for a sequel, and said that E3 is the "...hell on earth time for us":
https://www.dualshockers.com/bethesdas-pete-hines-promises-variety-e3-2018-lineup/ (in the first paragraph of the quote from Pete Hines)
I realize they have already revealed Rage 2, which looks promising to me, but I'm just really keeping my hopes up that Id software has been extra busy and will reveal a Doom: Hell on Earth at E3 this year, or otherwise hopefully soon after.
I realize that some people are, and justifiably so, annoyed that Doom (2016) was called just plain DOOM. I personally feel like DOOM is an okay title because of the fact that the original Doom has, in effect (though not entirely), been renamed to The Ultimate Doom. If, in the sequel, they are going for the hell-making-it-to-earth idea again, which seems likely, I think it would be fitting if the title was just "Doom: Hell on Earth". It's not as distinguished from "Doom II: Hell on Earth" (1994) as "DOOM" is from "The Ultimate Doom", but I suppose they could also call it "Doom on Earth". If they called it simply "Doom 2" or "Doom II" though, that would in my opinion be very bad on account of zero distinguishing between the title names. Anyway those are just my thoughts on the matter of the title.
Reflecting on Doom (2016), I seriously love that game, but ever since the first Quakecon trailer (with the Cyberdemon walking around and opening a door), I had always wondered about the Cyberdemon's broken horn. I always thought it would have been bad ass if they had had a 'story' element of how he lost part of his horn previously. I thought it would have been really cool if the Doom Slayer encountered the Cyberdemon in-game before having the actual boss battle, and managed to get separated from him after breaking off a piece of his horn. To be sure, I really like Doom (2016) and play it all the time, but the only thing that disappointed me about it (aside from my nitpick that the campaign could have been a little longer) was that there weren't, to me, enough little in-game plot elements like "How the Cyberdemon lost his horn" (Haha, that sound's like a crazy Doom-themed version of a Dr. Seuss book, or am I thinking of Aesop's Fables?). And I know they were basically going for the "throw the story out the window and kill demons" kind of approach, but I hope they have just a little more cinematic/story element to the sequel. One things for sure, there should definitely be the Icon of Sin, or some other huge, bad ass final boss.
Anyway, just thought I'd share. I can't wait for Bethesda E3!