UDMF question on linedef properties

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Re: UDMF question on linedef properties

by Graf Zahl » Mon Aug 08, 2016 13:13

No. It is still very useful to make fences and similar stuff.
This originates from Eternity, but the reason to add it to ZDoom was the desire to have a more general implementation of Strife's railing flag.

Re: UDMF question on linedef properties

by Zhadoom » Mon Aug 08, 2016 11:01

Hi Eruanna! :-)

Ah okay, so you're saying that this property is obsolete due to the availability of real 3d floors in recent ports?

kr
zhd

Re: UDMF question on linedef properties

by Rachael » Mon Aug 08, 2016 6:53

It means, simply, when you put a midtex up in the air (you'll have to adjust your offsets) - the actor will clip to the midtex itself like a thin 3D floor.

This was done way back in the day to make walkable bridges, except obviously you could see through them.

Re: UDMF question on linedef properties

by Zhadoom » Sun Aug 07, 2016 16:22

Thanks, Blue Shadow! :D

But... uhm, what does this mean:
Actors can walk on mid texture.
How can an actor walk on a texture? :? :?:

Greetings
zhd

Re: UDMF question on linedef properties

by Blue Shadow » Sun Aug 07, 2016 14:49

UDMF question on linedef properties

by Zhadoom » Sun Aug 07, 2016 12:10

Hello! :D

Pardon my ignorance, but I havn*t yet quite figured out what the following properties for linedefs in the UDMF format are made for:

Jump over railing
Clip middle texture
Wrap middle texture
Wakable middle texture

Where can I read "more detail" :wink: on these topics?

Thanks
zhd

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