by Jive » Mon Dec 08, 2008 21:18
Here is the result of very hard work :
with the approval of Paul Corfiatis, a gentleman, I debugged and tried to improve a little bit "2002ADO v2", and improved it with Gzdoom features (at least, Zdoom ones).
For the purpose to don't make you confusing both of those megawads, I renamed my version "2008ADO".
All details of what was changed are in
the html file
Did you read me clearly? I said: I have the authorization of Paul, ok?
It's a present for your Christmas, by advance.
Enjoy!
I released also another megawad for Doom1 (27 maps):
The Final Kill-me
[b][url=http://gzdoom.doomwadstation.com/news.html#newads]Here is[/url][/b] the result of very hard work :
with the approval of Paul Corfiatis, a gentleman, I debugged and tried to improve a little bit "2002ADO v2", and improved it with Gzdoom features (at least, Zdoom ones).
For the purpose to don't make you confusing both of those megawads, I renamed my version "2008ADO".
All details of what was changed are in [b][url=http://gzdoom.doomwadstation.com/files/2008ADO.html]the html file[/url][/b]
[b]Did you read me clearly? I said: I have the authorization of Paul, ok?[/b]
It's a present for your Christmas, by advance.
Enjoy!
I released also another megawad for Doom1 (27 maps):
[url=http://gzdoom.doomwadstation.com/class.html#kill-me]The Final Kill-me[/url]