Abandoned Misery - A DM Map

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Re: Abandoned Misery - A DM Map

by Tiger » Fri Jun 24, 2016 19:02

Eruanna wrote:This is cool. ^_^
Its only just the beginning of something bigger and better!

Re: Abandoned Misery - A DM Map

by Rachael » Fri Jun 24, 2016 8:54

This is cool. ^_^

Re: Abandoned Misery - A DM Map

by Tiger » Fri Jun 24, 2016 4:31

Just to let everyone know that I will be uploading a new revision of Abandoned Misery to /idgames soon, and should be available for everyone within a few hours or 24hours.

Here's the list of changes:

Code: Select all

Revision Update (23 June. 2016)
This is a revision update from the last known release.
Updates:
    This update addresses several issues and minor changes that were resolved in the TGRDM3 project and has been imported onto this project.
    Imported the maps from TGRDM3 to AMISERY: Abandoned Misery and Abandoned Misery [Lite].  This is an updated version of the maps previously released back in 2014.
        Notable fixes: Jump Pads, Camera Textures, 3D Teleporter support
        Various and minor changes are also included.
        Any specialized TGRDM3 features that were not present in AMISERY were excluded.
        For example, Jump Pad sparkles, various sounds, ring spawners, and others, were excluded.
    Fixed the Grenade's bouncing sound.  Previously, this did not work as intended.
    Grenade now inherits from the Grenade Class defined in ZDoom.
    Updated the Performance Note
    Updated the texture credits.

Abandoned Misery - A DM Map

by Tiger » Thu Oct 30, 2014 18:19

Abandoned Misery is only a single map focused on the Deathmatch genre. This map does, however, requires the GZDoom's OpenGL renderer engine. Thus, anyone that utilizes the software engine provided in the ZDoom engine is out of luck as it can not yet render sloped 3D Objects. This map does work on Zandronum aswell, but requires version 3.0.

I do hope everyone likes this map and possibly see this very map in other projects [just give me some credit for it ;)]



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