by Rachael » Sat Sep 10, 2016 4:24
Both ZDoom and GZDoom for today will have this fix:
https://github.com/rheit/zdoom/pull/796/files
GZDoom will also have this fix that is not yet in the repository:
https://github.com/rheit/zdoom/commit/3 ... dce0eb7680
As a result, the git #'s from today's builds will be a bit screwy, but just know they came from today and those are the fixes they have.
Both ZDoom and GZDoom for today will have this fix: https://github.com/rheit/zdoom/pull/796/files
GZDoom will also have this fix that is not yet in the repository: https://github.com/rheit/zdoom/commit/303da0e071d3b6b4fac993147fe4dcdce0eb7680
As a result, the git #'s from today's builds will be a bit screwy, but just know they came from today and those are the fixes they have.