by Enjay » Wed Aug 25, 2010 20:57
Zdoom, and thereby GZdoom, now support midi playback using fluidsynth. If you want to try this feature, you will need to get a copy of
fluidsynth.dll compiled by Randy Heit.
To use the feature, unpack the above linked file into the same directory as you put your Zdoom and/or GZdoom SVN binaries. Then, start the game and go to the sound options menu and change the midi device option. There should be a listing for fluidsysnth. Select it and restart the sound.
With some sound cards (eg Creative cards) this should work "out of the box" with the cards' built-in sound font. However, other users may have to download and/or initialise a soundfont before using fluidsynth. The
fluidsynth website has links to
a few soundfonts which may be useful.
If you experience difficulties/need more help or wish to comment on fluidsynth support in some other way, the
Zdoom forum would be the appropriate place.
Zdoom, and thereby GZdoom, now support midi playback using fluidsynth. If you want to try this feature, you will need to get a copy of [url=http://svn.drdteam.org/zdoom/fluidsynth.7z]fluidsynth.dll[/url] compiled by Randy Heit.
To use the feature, unpack the above linked file into the same directory as you put your Zdoom and/or GZdoom SVN binaries. Then, start the game and go to the sound options menu and change the midi device option. There should be a listing for fluidsysnth. Select it and restart the sound.
With some sound cards (eg Creative cards) this should work "out of the box" with the cards' built-in sound font. However, other users may have to download and/or initialise a soundfont before using fluidsynth. The [url=http://sourceforge.net/projects/fluidsynth/]fluidsynth[/url] website has links to [url=http://sourceforge.net/apps/trac/fluidsynth/wiki/SoundFont]a few soundfonts[/url] which may be useful.
If you experience difficulties/need more help or wish to comment on fluidsynth support in some other way, the [url=http://forum.zdoom.org/]Zdoom forum[/url] would be the appropriate place.