by Enjay » Fri Jan 16, 2015 19:19
doomexpert wrote:p or pp_*? those textures must be able to apply on walls and floor without having to sort things out. is that possible regardless size and keeping real colors in pp_start?
I replied to the above last night but the forum was behaving a bit oddly at the time (I think eruanna might have been updating software or something). Anyway, for what it's worth, I wrote:
Enjay wrote:If you do it properly, yes.
However, if you just want them to be single patch unaltered textures on the wall, they
should work by being between TX_* markers. No need for TEXTUREx, PNAMES or anything.
If DB isn't seeing textures added like this, then either they haven't been added properly or you don't have DB configured in a way that allows it to read TX-style textures (e.g. I don't know but it might be possible that the non-ZDoom related configs in DB don't allow the use of TX-style textures).
You also mentioned DoomBuilder. Have you tried GZDoomBuilder? It's more up to date and still being worked on and, despite the name, can make maps for more than just GZDoom.
http://forum.zdoom.org/viewtopic.php?f=3&t=32392
I think my post was visible for a while and so that might explain why doomexpert wrote:
doomexpert wrote:Yes i work with gzdoombuilder svn. just awsome. improved mapping for sure, more things is possible etc.
Anyway, glad it seems to be working now.
[quote="doomexpert"]p or pp_*? those textures must be able to apply on walls and floor without having to sort things out. is that possible regardless size and keeping real colors in pp_start?[/quote]
I replied to the above last night but the forum was behaving a bit oddly at the time (I think eruanna might have been updating software or something). Anyway, for what it's worth, I wrote:
[quote="Enjay"]If you do it properly, yes.
However, if you just want them to be single patch unaltered textures on the wall, they [i]should[/i] work by being between TX_* markers. No need for TEXTUREx, PNAMES or anything.
If DB isn't seeing textures added like this, then either they haven't been added properly or you don't have DB configured in a way that allows it to read TX-style textures (e.g. I don't know but it might be possible that the non-ZDoom related configs in DB don't allow the use of TX-style textures).
You also mentioned DoomBuilder. Have you tried GZDoomBuilder? It's more up to date and still being worked on and, despite the name, can make maps for more than just GZDoom.
http://forum.zdoom.org/viewtopic.php?f=3&t=32392[/quote]
I think my post was visible for a while and so that might explain why doomexpert wrote:
[quote="doomexpert"]Yes i work with gzdoombuilder svn. just awsome. improved mapping for sure, more things is possible etc.[/quote]
Anyway, glad it seems to be working now. :)