by Rex Claussen » Sat Jul 15, 2017 23:31
When you first pick up the crossbow, it appears in your HUD and is immediately lowered (almost looks like it's disappearing). While it's lowered, pressing your reload key will make the crossbow show up again in your HUD. My guess for why this is happening is that something in the updated behavior code forces the weapon to be lowered when it doesn't have a bolt in the chamber. And, as the original code was set up with no auto-load of ammo, the updated game detects that the weapon is empty and lowers it.
I played Paranoiac & found that the weapon stays in the HUD when first picked up, even though the bolt is not automatically chambered. (In other words,, it works as intended.) I looked at the new weapon code, and am hopelessly out of my depth. Therefore, I thought I'd bring this to the Team's attention.
(BTW, great work on the crossbow model in the HUD, including the reload animations.)
When you first pick up the crossbow, it appears in your HUD and is immediately lowered (almost looks like it's disappearing). While it's lowered, pressing your reload key will make the crossbow show up again in your HUD. My guess for why this is happening is that something in the updated behavior code forces the weapon to be lowered when it doesn't have a bolt in the chamber. And, as the original code was set up with no auto-load of ammo, the updated game detects that the weapon is empty and lowers it.
I played Paranoiac & found that the weapon stays in the HUD when first picked up, even though the bolt is not automatically chambered. (In other words,, it works as intended.) I looked at the new weapon code, and am hopelessly out of my depth. Therefore, I thought I'd bring this to the Team's attention.
(BTW, great work on the crossbow model in the HUD, including the reload animations.)