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6 |
244 |
Sat Jul 31, 2010 15:27 |
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4 |
84 |
Sun Jul 25, 2010 7:22 |
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11 |
217 |
Tue Jun 08, 2010 21:57 |
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Alternative hud, little changes | 1 |
73 |
Sun Jun 06, 2010 22:46 |
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bright() adding more | 0 |
61 |
Fri May 14, 2010 3:28 |
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"gl_texture_blend" | 7 |
331 |
Fri May 07, 2010 7:12 |
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Fog | 4 |
97 |
Thu May 06, 2010 21:03 |
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Sprite Billboard | 2 |
60 |
Thu May 06, 2010 18:13 |
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2 |
93 |
Sat Apr 17, 2010 13:57 |
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decorate; 2 actions in one line | 3 |
87 |
Thu Apr 08, 2010 23:47 |
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Dynamic lights on torches, projectiles e.t.c. | 3 |
110 |
Sun Mar 21, 2010 17:19 |
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4 |
205 |
Fri Mar 19, 2010 1:18 |
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Easier Sorting for more .pk3 folders for Iwads | 1 |
105 |
Wed Feb 24, 2010 12:59 |
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Advanced 3rd person features | 8 |
178 |
Tue Feb 16, 2010 17:49 |
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Make player able to phrone in GZDoom. | 11 |
178 |
Mon Feb 15, 2010 20:34 |
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Many player classes | 2 |
113 |
Sun Jan 10, 2010 5:06 |
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Skyfog & fogdensity (mapinfo) | 1 |
144 |
Tue Dec 29, 2009 23:55 |
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Stand alone Parallax mapping. | 11 |
451 |
Wed Dec 16, 2009 11:29 |
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Shaders for more warp effects | 2 |
151 |
Fri Dec 11, 2009 9:47 |
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Sector_Remove3DFloor | 5 |
217 |
Thu Dec 03, 2009 3:00 |
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Variable 'Vavoom' Lighting X/Y/Z Radius | 1 |
107 |
Wed Nov 11, 2009 11:29 |
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Alternative edge blending | 11 |
494 |
Fri Nov 06, 2009 14:26 |
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Benchmark stat hotkey. | 2 |
100 |
Thu Nov 05, 2009 9:01 |
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Custom Dynamic Light Graphics | 3 |
359 |
Tue Oct 27, 2009 19:26 |
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HDR Rendering | 8 |
410 |
Sat Oct 10, 2009 21:39 |
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Gl_nearest_mipmap_linear | 2 |
143 |
Sun Oct 04, 2009 18:55 |
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Self-lit sprites | 9 |
295 |
Sun Sep 06, 2009 22:55 |
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Sector-restricted dynamic lights | 18 |
844 |
Sun Sep 06, 2009 17:16 |
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New models formats! | 2 |
151 |
Sat Sep 05, 2009 12:03 |
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A_ScaleActor | 2 |
136 |
Wed Aug 26, 2009 14:46 |
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