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ZDoom 2.0.98x

Posted: Fri Apr 14, 2006 7:40
by grubber
As a successor of ZDoom 2.0.96x, you would expect ZDoom 2.0.98x to be another community build, wouldn't you? But the reality is different. There is other ZDoom-based port with the same (or very similar) purpose .96x had - GZDoom - you can find most recent bugfixes and engine additions in it.

What you can expect from .98x (and following versions)? It will be a package of my implemented ideas on how to improve ZDoom. If you like them, use them, if you don't like them, don't use them and shut up. You won't find any bugfixes in it (unless it's for my stuff). So it can be pretty much considered GrbZDoom...again. Back to the roots ;)

Hopefully I will release first version soon, but right now I'm busy with school final exams :x.

Posted: Mon May 01, 2006 19:53
by Tormentor667
So what do we have to expect?

Posted: Tue May 02, 2006 13:45
by grubber
There will be custom player classes in first release - I've already made it to usable state so you can expect it soon.

Posted: Wed May 03, 2006 0:50
by solarsnowfall
Good to know! :D

Posted: Wed May 03, 2006 9:16
by grubber
Hmm..since ZDoom 2.0.99's source is available, do you think I should base next version on .99?

Posted: Wed May 03, 2006 12:21
by Cutmanmike
I vote yes.

Posted: Wed May 03, 2006 15:32
by Graf Zahl
There's a lot of bugfixes in the current code - and it would make it easier to make your player classes official. ;)

Posted: Wed May 03, 2006 16:30
by Tormentor667
Graf Zahl wrote:There's a lot of bugfixes in the current code - and it would make it easier to make your player classes official. ;)

...and easier to add it to GZDoom ;)

Posted: Wed May 03, 2006 17:06
by Phobus
And I so desperately want player classes for a load of mods I've got ideas for but can't do yet.