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gzdoom-community-v3-r1701M(375M)

Posted: Thu Jul 02, 2009 10:25
by Rachael
Based on ZDoom rev 1701, it adds the following changes:

BHS's A_RadiusPull
HotWax's A_Delay
HotWax's Skill definition additions (includes health adjustments and a NoPain flag)

Updated: v2 also has Gez's ScriptedEffect code.


* Gezedit: uploaded a v3 which is just like v2 but with more of my current code, including the "activation type" property (for affecting how USESPECIAL and BUMPSPECIAL work) and more Skulltag-compatibility stuff. Download here and patch file here.

And yet another edit: Added v3 to GZDoom. Build and Source patch

Re: zdoom-community-1701M

Posted: Thu Jul 02, 2009 11:09
by baghead
As long as A_RadiusPull is around, community builds will never die ;p

You know, a more acceptable solution than "P_SuckAttack" might be to modify P_RadiusAttack to allow negative thrust, then nobody would complain that it's broken ;) Maybe I'll take another shot at this some time...

Re: zdoom-community-1701M

Posted: Thu Jul 02, 2009 11:16
by Rachael
There's gotta be some little bastard code the devs don't want to keep it alive. :P

Re: zdoom-community-v2-r1701M

Posted: Thu Jul 02, 2009 12:24
by Edward850
Any chance that we are going to see any of this for gzdoom?

Re: zdoom-community-v2-r1701M

Posted: Thu Jul 02, 2009 14:25
by Rachael
I intend to do that for GZDoom, but for right now I want to start with ZDoom and get the ball rolling.

Re: zdoom-community-v2-r1701M

Posted: Thu Jul 02, 2009 15:14
by baghead
Hey SP, how would you feel about posting the output of "svn diff" with each community build? I think it would help keep everyone up to date...

Re: zdoom-community-v2-r1701M

Posted: Thu Jul 02, 2009 15:52
by Rachael

Re: zdoom-community-v2-r1701M

Posted: Thu Jul 02, 2009 17:43
by Gez
Added more stuff.

Re: zdoom-community-v2-r1701M

Posted: Thu Jul 02, 2009 22:50
by Rachael
Gez, if this breaks ZDoom revision updates beyond my ability to fix them, I'm letting YOU update this monstrosity. :P

It's patched into Franken-GZDoom-r1701, now, I'm compiling it (and praying that it works), and updating it.

EDIT: It's done.

Re: zdoom-community-v2-r1701M

Posted: Thu Jul 02, 2009 23:21
by Edward850
Give me a reason not to hug you. :)

Re: zdoom-community-v2-r1701M

Posted: Thu Jul 02, 2009 23:23
by Rachael
Awwwww /blush

Have you had a chance to test the patch in Linux yet?

Re: zdoom-community-v2-r1701M

Posted: Thu Jul 02, 2009 23:53
by Edward850
I haven't had a chance to test it regardless. I'm not home yet. But Unfortunately, I'm incapable of testing it on Linux until I get a new graphics card for my Linux pc.

Re: zdoom-community-v2-r1701M

Posted: Fri Jul 03, 2009 3:00
by Rachael
Ah, fair enough then.