ZDArkanoid

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grubber
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ZDArkanoid

Post by grubber »

[tag=path]Doom/WADs/ZDArkanoid[/tag]Arkanoid game I made using ZDoom's ACS scripting.

Download here.

Image
Last edited by grubber on Thu Nov 23, 2006 19:38, edited 2 times in total.
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BioHazard
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Post by BioHazard »

These things are so cool. I'd love to see the SCRIPTS lump for some of these. (actually, I wouldn't understand any of it :p )
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grubber
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Post by grubber »

It's in the wad.
killingblair
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Post by killingblair »

Heh! Thats pretty cool! :D
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Apothem
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Post by Apothem »

Question: WTF is this?

Code: Select all

int level[16][16] = {
	{0x0107,0x0107}
};
Is that how you defined each of the blocks without having to add individual graphics? If it is, how exactly did you go about doing this? Is there a wiki entry? I've never seen anything like this before. Also, the method in which you used to capture player movement for movement of the bar is interesting. It worked exactly as I expected it would.[/code]

I also noticed a library object within the wad. Can I get the source to that as well?
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Psycho Siggi
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Post by Psycho Siggi »

Very impressive and yet scary at the same time :wink:
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justin023
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Post by justin023 »

Apothem wrote:Question: WTF is this?
Looks like a 2D array and hexadecimal ;)
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grubber
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Post by grubber »

Exactly.
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Apothem
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Post by Apothem »

Can I still get the source to the library you used within the wad? I really need to take a look at it. :?
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grubber
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Post by grubber »

It's not in the wad? Seems like I lost it...:( Well, I can rewrite it ;) btw what exactly are you looking for?
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Apothem
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Post by Apothem »

How the hell you did the drawing routine without sprites along with your player movement capture etc. I just need the whole thing :? It's scripting research for the RPG Engine menu systems and such.
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Post by grubber »

I can help you with it. As long as you want to ;)
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Apothem
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whoa...

Post by Apothem »

Really? Because I need a bit of help with making these damn menus, it's a real bitch. I need to get them to read from an object array and link the set of objects defined in the array to scripts. I also need to make dialog routines linked to the menu system along with a custom battle menu specifically for the combo attacks I'm implementing. Lastly, it needs to be easy to use and implement in any wad, as this engine should be easy to use and modify for other people's use.
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grubber
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Post by grubber »

Sure. PM me about details.
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