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ZDArkanoid

Posted: Wed Aug 17, 2005 8:27
by grubber
[tag=path]Doom/WADs/ZDArkanoid[/tag]Arkanoid game I made using ZDoom's ACS scripting.

Download here.

Image

Posted: Wed Aug 17, 2005 11:00
by BioHazard
These things are so cool. I'd love to see the SCRIPTS lump for some of these. (actually, I wouldn't understand any of it :p )

Posted: Wed Aug 17, 2005 11:38
by grubber
It's in the wad.

Posted: Wed Aug 17, 2005 13:09
by killingblair
Heh! Thats pretty cool! :D

Posted: Thu Dec 08, 2005 23:21
by Apothem
Question: WTF is this?

Code: Select all

int level[16][16] = {
	{0x0107,0x0107}
};
Is that how you defined each of the blocks without having to add individual graphics? If it is, how exactly did you go about doing this? Is there a wiki entry? I've never seen anything like this before. Also, the method in which you used to capture player movement for movement of the bar is interesting. It worked exactly as I expected it would.[/code]

I also noticed a library object within the wad. Can I get the source to that as well?

Posted: Sat Dec 10, 2005 21:09
by Psycho Siggi
Very impressive and yet scary at the same time :wink:

Posted: Mon Dec 12, 2005 12:35
by justin023
Apothem wrote:Question: WTF is this?
Looks like a 2D array and hexadecimal ;)

Posted: Mon Dec 12, 2005 14:48
by grubber
Exactly.

Posted: Tue Dec 13, 2005 2:31
by Apothem
Can I still get the source to the library you used within the wad? I really need to take a look at it. :?

Posted: Tue Dec 13, 2005 7:37
by grubber
It's not in the wad? Seems like I lost it...:( Well, I can rewrite it ;) btw what exactly are you looking for?

Posted: Wed Dec 14, 2005 4:42
by Apothem
How the hell you did the drawing routine without sprites along with your player movement capture etc. I just need the whole thing :? It's scripting research for the RPG Engine menu systems and such.

Posted: Wed Dec 14, 2005 6:52
by grubber
I can help you with it. As long as you want to ;)

whoa...

Posted: Wed Dec 14, 2005 18:39
by Apothem
Really? Because I need a bit of help with making these damn menus, it's a real bitch. I need to get them to read from an object array and link the set of objects defined in the array to scripts. I also need to make dialog routines linked to the menu system along with a custom battle menu specifically for the combo attacks I'm implementing. Lastly, it needs to be easy to use and implement in any wad, as this engine should be easy to use and modify for other people's use.

Posted: Thu Dec 15, 2005 9:50
by grubber
Sure. PM me about details.