Maps I started but never finished (yet)

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jallamann
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Maps I started but never finished (yet)

Post by jallamann » Sun Feb 12, 2006 18:21

In alphabetical order


1701-D
So, I'm a trekkie, not much of a trekkie, but I watch it sometimes. So I decided to try building the bridge of the NCC 1701-D, but I didn't even get the bridge finished...
Spoiler: Screenshot
Crusader: Jewel Case
Set to be a semi-RPG in the dark future (maybe not as dark as Fallout), I started mapping with some BROWNx textures in mind. Then I stole Wasted Youth's script for his Warhammer mod (and later got permission to use it).
Spoiler: Screenshot
Spoiler: Screenshot
Spoiler: Screenshot
My mind
This was a project started by giest118, but I don't really know what went wrong with his mind (pun intended), so I left it to rot.
Spoiler: Screenshot
"Northrend"
Using Torm's Blood resource pack, I tried making a Diablo hack'n'slash kinda mod, but my enthusiasm died.
Spoiler: Screenshot
Unnamed 1
Set in some jungle, some shit is going on, you just teleported in and the teleporter seems to have been B0RKEDED ONOS!!!11
Spoiler: Screenshot
Spoiler: Screenshot
Unnamed 2
Using Quake textures and GZDoom 3D floors, I started this map making a rope bridge (seen in shot #3) and then continued expanding it to a medieval underground city.
Spoiler: Screenshot
Spoiler: Screenshot
Spoiler: Screenshot
Warcraft Doom
I had this vision of having the player as a horde character, escaping from a dwarven prison in Dun Algaz. Then crossing the Arathi highlands before parttaking in a major battle for Hillsbrad.
Spoiler: Screenshot
Spoiler: Screenshot

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Enjay
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Post by Enjay » Sun Feb 12, 2006 18:25

The "yet" in the title is promising because some of these look very interesting: quite a bit different from many "normal" Doom maps. Jewel case and the jungle one particularly catch my eye.

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BlazingPhoenix
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Post by BlazingPhoenix » Sun Feb 12, 2006 20:12

Jewel case does look good indeed, also for some reason, Warcraft Doom looked pretty interesting to me as well.

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wildweasel
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Post by wildweasel » Sun Feb 12, 2006 21:02

Jewel Case and 1701-D look pretty nice. 1701-D in particular - not because it's Star Trek, but because I haven't seen a really good and interesting starship in Doom for a long time.

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Enjay
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Post by Enjay » Sun Feb 12, 2006 22:35

wildweasel wrote:because I haven't seen a really good and interesting starship in Doom for a long time.
The Star Destroyer in ReX's Dawn: A Prelude add-on for his Darkest Hour mod was a cracker. I suppose it is a long time since that was released though.

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Paul
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Post by Paul » Tue Feb 14, 2006 8:49

When it comes to Star Trek, Chris Hansen made a map based on a Trekkie ship sometime in the past, but aww man, I was soo looking forward to Crusader. I didn't even know you stopped working on it :( Hope you finish at least half of that stuff some day.

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Hobbs
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Post by Hobbs » Tue Feb 14, 2006 18:00

Crusader looks nice. Even if post-apocalypitic futures used as fp-rpgs are a bit common. :wink:

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ellmo
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Post by ellmo » Tue Feb 14, 2006 19:38

Some projects look really good and are worth continuing.
...what's the texture pack used in Warcraft Doom?

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Tormentor667
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Post by Tormentor667 » Wed Feb 15, 2006 0:59

You should really finish that last project... that sounds very interesting!!!

@ellmo - These screenshots look like rips from WoW itself...

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jallamann
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Post by jallamann » Wed Feb 15, 2006 22:46

Thanks for the feedback lads, I might finish something ;)
But everything is so pre-alpha it can get... Maybe I'll merge "Northrend" and Untitled 2 somehow.. I don't know.
Think I might pick up on Crusader again... Without using cheap dehacked hacks to make weapons ;)

And those textures are WoW rips, yes.

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Post by BlazingPhoenix » Wed Feb 15, 2006 22:51

Those are some damn good WoW rips.....will Warcraft Doom have models then?

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jallamann
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Post by jallamann » Wed Feb 15, 2006 23:00

Unless someone makes an easy-to-use M2 -> MDx converter and Graf makes the models interpolate nicely, no.


In general, you just need the right tools. And the right tools are pretty limited in quantity and diversity.

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jallamann
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Post by jallamann » Mon Feb 12, 2007 21:16

ka-bump!

Because my HDs went bananas some time ago, I've lost pretty much EVERYTHING I've worked on, except the Warcraft mod. I've resumed some work on it. Yesterday I worked out some DECORATE, meaning I've got a fully functioning bow and throwing axe weapon. Agility bonuses work too, heh :P

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Post by Phobus » Mon Feb 12, 2007 21:24

Good to see some of your very original ideas still going on. Perhaps this reduction of options will make progress go faster :P

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jallamann
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Post by jallamann » Tue Feb 13, 2007 0:04

I wouldn't put money on that if I were you :P

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