Prophecy of Darkness

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Zap610
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Joined: Sat Sep 03, 2005 2:42

Prophecy of Darkness

Post by Zap610 »

You wake up only to discover you are in an unknown place. You feel the presence of evil, and see shimmering apparitions in dark hallways. The only way to escape this nightmare is to put the pieces of the story together; uncover the dark secrets that lie within the past, and present.

Image
Image
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farlowj
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Post by farlowj »

Looks pretty good, keep it up and release it soon.
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ellmo
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Post by ellmo »

Looking very good...
...the oGL lightning does not cease to impress me. You just put a thing, give it arguments, and voilla!. You don't have to create endless sectors with varying amounts of light.
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Enjay
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Post by Enjay »

ellmo wrote:You don't have to create endless sectors with varying amounts of light.
And even if you did do that, it still wouldn't look as good as a well placed light object.
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wildweasel
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Post by wildweasel »

Impressive. Very moody and atmospheric.
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Paul
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Post by Paul »

I'm only against Wolfenstein textures in shot 2. Otherwise, looking quite attractive. You got my thumb :thumb:
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jallamann
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Post by jallamann »

Yeah, what he said.
But it looks a tad plain too. Add more detail and stuff to spice up appearance. And maybe some uneven construction. Shots #1 and #2 looks like it's half a screenshot mirrored, but shot #3 is better.
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Zap610
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Post by Zap610 »

Thanks for the feedback, I'll do my best to make it great.

EDIT: The two mirrored screenshots are just hallways. The rooms actually have much more variety.
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Cutmanmike
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Re: Prophecy of Darkness

Post by Cutmanmike »

Zap610 wrote:Image
Did you take that floor from my face fear wad? Just curious cause I didn't think it got around much. If not, ignore me. If so, carry on :P
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Zap610
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Post by Zap610 »

Heh, I got that floor from the Blood Resource pack.
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