My new Star Trek level

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Toranaga

My new Star Trek level

Post by Toranaga »

Hello !
I'v uploaded my web page with:

- a new zdoom level: Enterprise
- new bfg versions in my BFG page
- an updated Doom Source Port Genealogy

my site is

http://www.djb.doomwadstation.com

Feel free to send me comments and suggestions !

Toranaga
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Jimmy
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Post by Jimmy »

Looked pretty good, but IMHO the gameplay kinda lacked. Nice work. :wink:
Toranaga

Post by Toranaga »

Well, where and how does the gameplay lack ?

jimmy91 wrote:Looked pretty good, but IMHO the gameplay kinda lacked. Nice work. :wink:
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Jimmy
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Post by Jimmy »

Well, there's no new enemies for a start. And all the weapons just had the art replaced. There could also have been more light and height variation. The architecture of the map was pretty good tho. Keep up the good work!
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Paul
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Post by Paul »

I've played this wad. It's fucking awesome :) gameplay is on the annoying side rather (due to weak weapon sounds) but the build quality is certainly there! Axellent.
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Post by TheDarkArchon »

jimmy91 wrote:Well, there's no new enemies for a start. And all the weapons just had the art replaced.
Worst. Reasoning. Ever.

By that logic, the Big 5 suck.
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Post by ellmo »

I've played it through. What Paul and jimmy91 said, was mostly true. The map is nicely designed with all those locations I'm willing to see in any map - dining room, some private quarters, a bridge and all that.
The gun replacements were unnecessary - in my humble opinion - as they are worse that default ones, and have absolutely shitty sounds. I remeber playing the old Star Trek Doom quite a while ago, so those weapons are old and a bit ugly... not to say they're repetitive.

But what concerns your map - It's very good you're going towards much more vivid and much more ambitious projects. The so-called community definitely lacks mappers with ability to create IMMERSIVE, and realistic environments. Most of them say that's beacuse Doom was never meant to be realistic. BULLSHIT! And you're on the right path to show them, they're wrong.

I'm awaiting more starships, spacestations and cities from you.

and BTW: The music here _SUCKS_ :lol:
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Paul
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Post by Paul »

BULLSHIT! And you're on the right path to show them, they're wrong.
Hmm.. everyone can have their own opinion
*insert opinion guys here*

Also, thanks for my nice review of Dwarf Town ^_____^ I would not expect someone to like that crappy map so much.
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ellmo
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Post by ellmo »

Paul wrote:Hmm.. everyone can have their own opinion
*insert opinion guys here*
I'm just telling that people who think that Doom cannot get more realistic than Hell Revealed 2 or Alien Vendetta are simply retarded.
Paul wrote:Also, thanks for my nice review of Dwarf Town ^_____^ I would not expect someone to like that crappy map so much.
I told you the first time I played it - it's an absolutely awesome map. I didn't give you 5/5 just because I like you.
And I hate when people refuse to play good maps, and they don't feel the overwhelming atmosphere just beacuse they can't run around with double shotty dodging revenant's fireballs. It's cramped - oh gimme a break.
Toranaga

Post by Toranaga »

Thank you Ellmo for your comments.

I think it is possible to built realistic maps with doom - well, much more with zdoom or a source port.

I like realistic maps and classica-doom-styled maps.

I like playing doom and building doom levels.

I have always a lot of good ideas, i work on 4-5 levels in the same time.

Your comments make me think i'm on the right way.
Thank you.

Lorenzo
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Jimmy
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Post by Jimmy »

TheDarkArchon wrote:
jimmy91 wrote:Well, there's no new enemies for a start. And all the weapons just had the art replaced.
Worst. Reasoning. Ever.
Why
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Post by TheDarkArchon »

Becuase:
TheDarkArchon wrote: By that logic, the Big 5 suck.
and they clearly don't.
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Post by Phobus »

Else they wouldn't be the Big 5 :P
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Jimmy
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Post by Jimmy »

What the hell are the Big 5???
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