My WAD journal
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
Yep section needs some reworking, i'm going to do it soon and thanks for the help with my project
EDIT: I think i'm going to freeze xenus 2, that project just bored me as much as boreness can go! No motivation, no ideas, gameplay and detail and much lower than i do today so project is FREEZED for now
EDIT: I think i'm going to freeze xenus 2, that project just bored me as much as boreness can go! No motivation, no ideas, gameplay and detail and much lower than i do today so project is FREEZED for now
- Dutch Devil
- Posts: 91
- Joined: Fri Apr 14, 2006 18:59
- Location: Netherlands
Ah sounds familiar to me just work on something else in the meantime, forcing yourself to finish Xenus 2 isn't going to do the project any good.
Oh btw your map has changed quite an bit on gameplay its tougher now, you had alot of deaf monsters and I think you had problems with them hearing you all the time cause you joined several sectors together which was the reason that they could hear you.
Changed the looks as well not much but its spiced up an tiny bit
Oh btw your map has changed quite an bit on gameplay its tougher now, you had alot of deaf monsters and I think you had problems with them hearing you all the time cause you joined several sectors together which was the reason that they could hear you.
Changed the looks as well not much but its spiced up an tiny bit
- Alter
- Posts: 851
- Joined: Wed Oct 05, 2005 8:55
- Location: Poland, Lodz
Thanks, i'm going to work a bit on E1M2 tomorrow because i'm tired today dutchMorbid DooMer wrote:Ah sounds familiar to me just work on something else in the meantime, forcing yourself to finish Xenus 2 isn't going to do the project any good.
Oh btw your map has changed quite an bit on gameplay its tougher now, you had alot of deaf monsters and I think you had problems with them hearing you all the time cause you joined several sectors together which was the reason that they could hear you.
Changed the looks as well not much but its spiced up an tiny bit
- Dutch Devil
- Posts: 91
- Joined: Fri Apr 14, 2006 18:59
- Location: Netherlands
- Dutch Devil
- Posts: 91
- Joined: Fri Apr 14, 2006 18:59
- Location: Netherlands
- Dutch Devil
- Posts: 91
- Joined: Fri Apr 14, 2006 18:59
- Location: Netherlands
Still found some bugs in your demo map after I gave you the link, some misaligned textures in sector 251 near the blue key. and some misaligned support textures in sector 38.
Linedefs 1026/1024/1022 should be impassible cause you could jump out of the window and making the trap (sector 370) useless.
Linedefs 1026/1024/1022 should be impassible cause you could jump out of the window and making the trap (sector 370) useless.